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====Special Rules==== *'''Attribute β Swordwind:''' Each time a unit with this attribute Advances or makes a Battle Focus move, treat a roll of a 1-2 as a 3. Additionally, each time a unit with this attribute is selected to shoot or fight, you may re-roll one hit roll. **A bit more usable than last edition's Swordwind. The increased consistency in advancing/battle focus moves can be very valuable for infantry-focused armies, though keep in mind that this trait will not help when you try to battle focus move over terrain. Otherwise, the hit re-roll support is a fantastic tool for low-shot high damage units like Fire Prisms, Heavy Support Platforms and Wraithguard. *'''Warlord Trait - Natural Leader:''' During the Command phase, pick a friendly {{W40kKeyword|Biel-Tan Core}} unit within 6" of the Warlord. For the rest of the turn, each model within the unit may re-roll any hit rolls they make. **Functionally, it's basically the Guide psychic power. It is slightly worse, however, since it only lasts until the end of your turn. That said, a Farseer can potentially use it in tandem ''with'' Guide in order to support multiple units with re-roll support or in lieu of Guide for further psychic flexibility. Autarchs can use this trait, but given the native re-roll support Biel-Tan offers on top of the Autarch's aura offering complete re-rolls of 1's, there's a smidge of redundancy to using this as his trait. *'''Stratagem - Wrath of the Shrines (1 CP):''' In the Shooting or Fight phase, select a {{W40kKeyword|Biel-Tan Aspect Warrior}} unit. Whenever that unit makes it's respective attacks, any unmodified hit roll of a 6 generates 1 additional hit on the target unit. **Pairs reasonably well with the hit re-roll support from the Craftworld Attribute. *'''Remnant of Glory - The Spirit Stone of Anath'Lan ({{W40kKeyword|Biel-Tan Psyker}} only):''' The {{W40kKeyword|PSYKER}} using this knows one additional power from their respective discipline and can re-roll one psychic test per turn. **A pretty solid relic for any psyker, Farseers included, if only because of the extra psychic power they can learn because of it.
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