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Warhammer 40,000/9th Edition Tactics/Psychic 101
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=====Death Guard===== Death Guard Sorcerers, Sorcerers in Terminator Armour and Malignant Plaguecasters use the Contagion discipline. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Contagion ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Miasma of Pestilence | 18 || Visible Friendly Death Guard Unit | Until the start of your next Psychic phase, all hit rolls targeting target unit subtract 1. | 6 |- ! 2 !! Gift of Contagion | 18 || Visible Enemy Unit | Roll a D3 on the table below; all models in the target unit suffer the listed penalty, to a minimum of 1, until the start of your next Psychic phase. {| class="wikitable" style="margin-left:auto;margin-right:auto;" ! D3 !! Penalty |- | 1 || -1 Attack |- | 2 || -1 Strength |- | 3 || -1 Toughness |} | 7 |- ! 3 !! Plague Wind | 18 || Visible Enemy Unit | Roll 1 die for each model in target unit; the unit suffers a mortal wound for each 6. Average mortal wounds inflicted ''per model'', casting with 2D6 and no denial, caster has 4+ wounds remaining: 0.139 (5/36). | 5 |- ! 4 !! Blades of Putrefaction | 18 || Visible Friendly Death Guard Unit | Add 1 to all wound rolls it makes in the fight phase. Rolls of 7+ using melee plague weapons inflict a mortal wound. | 5 |- ! 5 !! Putrescent Vitality | 18 || Visible Friendly Death Guard (Infantry) Unit | Unit gains +1S and +1T. | 6 |- ! 6 !! Curse of the Leper | 14 || Closest Enemy Unit | Roll 7d6, target takes a mortal wound for each roll that exceeds its toughness characteristic. | 7 |} </div> <div style="margin-left: 1em;>
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