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Warhammer 40,000 6th edition
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===Vehicles=== *Defensive Weapons no longer exist. *Vehicles moving at Combat Speed fire one weapon at full Ballistic Skill, and all others as Snap Shots. Vehicles moving at Cruising Speed fire all weapons as Snap Shots. **Fast vehicles fire all weapons at full moving at combat speed BS and TWO (not one) at full BS moving at full cruising speed *Vehicles that fire an Ordnance weapon can only make Snap Shots with all other weapons. *New Vehicle Damage Table: **1-2 = Crew Shaken, 3 = Crew Stunned, 4 = Weapon Destroyed, 5 = Immobilized, 6 = Explodes. ***If already Immobilized, 5 = Lose a Hull Point (on top of already losing one for a Penetrating Hit). *During Assaults, non-Walker Vehicles that moved last turn are Weapon Skill 1. Otherwise, all non-Walker Vehicles are Weapon Skill 0. **Immobilized counts as "didn't move last turn" even if it did, and is thus WS0. **Flat outed vehicles count as WS2 (it matters only against Tau) **You are not allowed to declare assaults on vehicles you cannot actually damage (yeah, they actually make a point of specifying this) *All vehicles (except walkers and heavy) can flat out 6" instead of shooting **Fast vehicles flat out 12" **Fast skimmers flat out 18" (if even this not enough, buy star engines or œthersails) *Vehicles in cover is now: **Less that 25% hidden = no cover **25% or more hidden = 4+ cover **An entire facing is hidden from the shooter, who is shooting around the cover altogether at another facing = 3+ cover *Vehicle squadrons: **Immobilized vehicles are no longer auto-wrecked, but simply detach from the squadron. **Stunned vehicles are still immobile for that turn, rather than counting as shaken. *Transports: **You may not disembark from vehicles moving at cruising speed, but the disembarking unit may move up to six inches after disembarking. **You may NOT assault after disembarking unless you were disembarking from an Assault Vehicle. **A vehicle may not declare Tank Shock or Ramming in the same turn a unit embarks on it. *Flyers: **I am not retyping all that shit here. *Chariots: **Oh fuck you. *Open-topped vehicles automatically gain the Assault Vehicle rule. *Heavy vehicles: **Can never move faster than Combat Speed, which means no Flat Out. **Always count as stationary in the shooting phase. **FAQ sez: [[Monolith|Skimmers that are also Heavy]] lose the Jink special rule *Walkers are now forbidden from declaring Death Or Glory when rammed.
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