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==Enemies== * '''Poxwalkers/Groaners:''' Civilians of Atoma Hive who were infected by Moebian Sixth's pox gas. They are the trash mob, Skavenslave/Common Infected equivalents, in that they come in hordes with the purpose of tarpitting the players. Befitting lore, [[Grimdark|they can be heard periodically begging for help or crying over being forced to observe their body act completely outside of their control whilst out of combat, not just that laughing like their brain has been reprogrammed to not be able to scream or cry, imagine you there reading this being trapped inside a body your unable to control well in an unholy amount of pain, all the while something inside your head is making your screams come out as laughter]]. ** '''Poxburster:''' Suicide bomber. Kill him from afar as soon as possible since its explosion can also corrupt players. Can be detected by the beeping sounds from their bomb. An Ogryn charge or a Zealot rush can knock them down without blowing them up, useful if you're in the detonation radius and can't get away. Alternately, if you're ballsy, pushing them will stagger them even while they toss themselves at you and give you an opportunity to kill them at a safe range or just dodge away from their explosion...[[Fail|unless the direction you pushed them didn't provide enough space behind them]]. Be careful at all times of spawn doors, these guys can quietly spawn right next to you and detonate without warning. * '''Admonition Cultists:''' AKA The '''Dregs'''. As if their name aren't already a big give away, they are bog-standard Chaos cultists that were mostly poor Atoma underhivers. They dressed in yellow ragged robes and salvaged gasmasks. Most of their fodder are armed with lower-quality ballistic weapons and lack proper defensive garments. To compensate for their inferiority, their specials and elites will spawn in large numbers, and more frequently than the Scabs'. * '''Regular Dregs''': The mooks of the group. By virtue of having some proper equipment they're slightly harder to kill than Poxwalkers. *** '''Dreg Stalker''': The shooters. They start out raining down lead on you from afar with autoguns then switch to using shovels or other close combat weapons up close. Because they're infected way more than the soldiers they're harder to suppress, willing to stand out and try to shoot you more than the infected guardsmen. Despite being easy to kill, on higher difficulties they're some of the most dangerous enemies by virtue of how much damage you take from everything and the sheer numbers they spawn in. *** '''Dreg Bruisers''': The melee focused ones. Unarmored save for their flak helmets, so depending on your weapon and build it might be better NOT to aim for the head. ** '''Dreg Shotgunner:''' The same as their Scab variant, except without Flak armor so they're even more suicidal. ** '''Dreg Tox Flamer:''' A lanky bald girl in robes carrying a flamethrower that burns green. It's hard to say if she's wielding a [[Chem_Weapons#Chem-Thrower|Chem-Thrower]] or a [[Chem_Weapons#Plague_Belcher|Plague Belcher]], or if the Nurglites jumped through a Warp rift to nick Warpfire Throwers from [[Clan Skryre]]. Whatever it is, it clearly has some chaos fuckery involved since the tox flamer does less friendly fire damage than scab bombers/flamers and deals more corruption damage to players. Loves opening up on players while they're being swarmed. ** '''Dreg Rager:''' The berserker/plague monk equivalents. Pumped full of combat drugs, they charge into melee with dual close combat weapons and start berserker swinging (albeit reuses Norscan berserker's animations from [[vermintide 2]]). They have a nasty tendency to blend in with hordes, so keep an eye out for tall shirtless cultists with lines of green glass vials stuck all over their body. Fortunately, they're not armored and die quick when focused, but keep in mind that they get increased poise when they're chaining attacks together. ** '''Dreg Gunner:''' Scab Gunner but armed with [[Stubber#Heavy Stubber|Heavy Stubber]] instead of a multilaser because they are poor. * '''Moebian Sixth Regiments''' AKA The '''Scabs'''. Its literal definition being protective crust formed by the blood of body wounds or cuts, fitting name for a Nurgle regiments. These regiments were known for being the toughest out of all Moebian regiments. However, a good grimdark dose of war trauma and a bit of Warp shenanigans later, they turned in a bunch of Nurgle worshippers. They now seek to "save" the citizens of '''Atoma''' and its sister worlds by releasing gas blessed with papa Nurgle's "truth" in the hab blocks, freeing them from the corpse Emperor's lies... They almost all wear skull-like gasmasks, although not as much as the Death Korps'. Comparing to the Dregs, they are slightly tougher due to wearing flak armor, with some specials and elites even graduating to carapace. ** '''Scab Shooters:''' Your '''''HERETICAL''''' wall of guns. Smarter than Poxwalkers. Knows how to use cover like most FPS enemies. [[Anal Circumference|Can spawn in groups of 10 or more at difficulty 3 and higher to light your ass up like a fireworks display]], forcing you to cover-hump and switch from playing 40K [[Vermintide]] to playing 40K [[/v/|Call of Duty]]. [[-4 Str|Female voices]] can occasionally be heard from the shooting variants, so the Moebian Sixth was(is?) a mixed-gender regiment. *** '''Scab Stalker''': Subtype of the above that's supposed to be like an Ork Kommando, supposedly being melee focused, sneaking through the crowds and chopping you with an axe, while occasionally shooting you from afar. In theory. In practice, they're like more durable shooty Scabs who can melee better. Annoyingly, unlike the shooty guardsmen, they don't get highlighted from the Veteran Sharpshooter's special abilities. ** '''Scab Bruisers''': The melee focused ones, and the exact opposite of the Dreg Bruisers, everything BUT their heads are covered in Flak armor, so headshots are absolutely the way to go. ** '''Scab Bomber:''' Think of them as the Globadier/Spitter of this game, but lobs firebombs to create puddles of area-denying fire. Raises the question as to why their quartermasters didn't issue them gas bombs if the Sixth was going for a pestilence themed army. For whatever reason, they don't cause as much friendly fire as the Vermintide globadiers, it's pretty common to see hordes sprinting through the flames without getting burnt to a crisp. ** '''Scab Flamer:''' Uses conventional flamers to flush players out of cover instead of the green fire flamethrowers that their Dreg Tox colleagues use. Due to programming bugs everybody thinks this guy is an abominable monstrosity instead of just some guy with a flame thrower. If everybody treated you like shit, you probably would go to Grandpa Nurgle. ** '''Scab Trapper:''' The Packmaster/Smoker of this game. More clever than her ratty or asthmatic counterparts since the Trapper uses an electrified net gun to disable players from a distance and abandons them to the mercy of her buddies right away to focus on another target. An important tip is to listen for them. Trappers announce their presence only when they spawn with a distinct laugh, but are silent when moving around. It's not as audible as mutant roaring and pox hound barking, but having advanced warning is extremely helpful to avoid getting netted - see if you can put terrain between you and the trapper as it tries to net you, or dodge to the side as she brings up the net gun to bear. Similar to the smoker in L4D, you will not be snared if you kill the trapper while her net is still in the air, so standing your ground with a heavy weapon like a bolter or ogryn grenadier gauntlet is a viable way to take her down. Can take down your entire team if you lose track of her in a chaotic enough moment, though it should be noted that freeing an ally from the net is nigh-instant, so if you're right by someone who just got netted, it's probably worth charging right in and freeing them to easily avoid damage for them. ** '''Scab Gunner:''' The Ratling Gunner of this game, but armed with a [[lasgun#Hotshot_Volley_Gun|Hotshot Volley Gun]]. They're not very accurate, but will suppress players and make it difficult, but not impossible to effectively shoot back at him. Notable for having their helmet fashioned after a [[Abaddon|certain armless failure's]] top knot pony tail. ** '''Scab Shotgunner:''' Suicidally aggressive, they move into optimal shotgun range and start dumping rounds. They can stagger the player on hit, so either attack them while they're focused on another player or make sure you're ready to dodge or slide when approaching for melee. Notable for having their helmet fashioned after a [[Abaddon|certain armless failure's]] top knot pony tail. ** '''Scab Rager:''' Dual wielding berserkers similar to dreg ragers except significantly more dangerous since they're dressed head to toe in flak armor. Keep an eye out for their pointier than usual helmets and armor. ** '''Scab Mauler:''' They wear [[Carapace Armour]] from the neck up, flak armor from the neck down, are tough as nails, and wield a two-handed chain-axe. Similar to Maulers from [[Vermintide 2]] in that the vast majority of weaponry is better off used for targeting anywhere aside from these guys' heads, though this isn't as visually obvious as in [[Vermintide 2]] since Darktide's Maulers still look pretty well-armoured from the neck down. ** '''Scab Sniper:''' This guy hangs out at a distance and blends in with vanilla traitor guardsmen until he turns on his targeting laser. His long-Las shots are very painful since they're strong enough to blast through toughness and deal HP damage with every shot. He is at his most dangerous when he has pals to [[tarpit]] players while he picks them off one by one. Take cover behind a wall or a structure if you see him scoping you out with his laser even if poxwalkers are presently about to crack your head open to get at your brains, because your teammates will be hard-pressed to get you back up on your feet while a sniper is looking in your direction. On the plus side, he dies almost instantly the moment the players start shooting back at him. The veteran's ability to highlight special enemies is invaluable in pinning this slippery bastard down though any player can highlight him by spamming the callout enemy button in the general direction of his laser sight. * '''Mutant:''' Mutants that were enhanced with cybernetics and pumped full of experimental drugs. Inspired by the Charger from Left 4 Dead, its role is to charge at one of the players to separate them from their team, then give them a little ground pounding, followed by throwing them even further. Keep an eye on the terrain, they can incapacitate or even instantly kill players by throwing them off cliffs. It is a pretty big abomination, about the size of an Ogryn, and it is pretty fast and tanky. Funnily, it shares the Chaos Spawn's throwing animation from [[Vermintide 2]]. Liable to choose one target [[Derp|and then run past everyone else to get to them no matter how much dakka that tends to attract]], but it's understandable since the poor thing most likely doesn't have much of a mind anymore. Its charge can be dodged with good timing (look for it raising its arm), and it charging into you with a wall behind you won't give it enough space to try and pummel you - leading it to tossing you away without much done to you (hopefully) before it tries charging again. Is heard approaching from a mile away due to its non-stop [[rage|screaming]]. Do NOT try to use corners against this thing, it will make 90 degree turns and pound your ass. * '''Pox Hound:''' A straightforward Gutter Runner/Hunter, but not as agile nor stealthy since it likes to bark and it does not fly. It sometimes comes in a squad of 2 or 3 mixed in with hordes. Its bite can corrupt players, not to mentioned it is fast and tanky so like the Pox Burster, it should be another enemy to be taken out afar ASAP. Just like the Mutants [[Derp|they will prioritize their chosen target regardless if the rest of the team is opening fire]]. UNLIKE the mutant or trapper, you will not be likely to dodge one if it lunges as the animation will just clip through whatever is in the way, and latency can be a bitch. It takes reduced damage from ranged but has very low melee resistance, so if your bud gets pounced on and you're close by, keep your bullets and start smacking the thing. Their pathing gets messed with by terrain such as corners or lampposts, so putting them between you and the dog buys you time for a proper moment to hit it. Like Gutter Runners, well-timed pushes or simply spamming fast attacks can knock them back even while they're lunging, and if you're in a tight spot absent of backup, dropping a delayed-fuse grenade by your feet (or if you're ''really'' desperate, hitting a nearby exploding barrel) will free yourself from them. **More recent updates have introduced a variant that comes in groups (and therefore is [[RAGE|even worse]]), but thankfully these have much less HP and often die in one hit. Hounds have bad cornering, if you hear a pack barking in the distance, have the team hunker down at a corner where everyone can smack them in melee before they can turn and pounce. * '''Chaos Ogryn:''' The Chaos Warriors of this game, but bigger with the abnormally large body proportions of Ogryns. Their job is to [[DISTRACTION CARNIFEX|attract the players' attention and tank as much as possible]]. These tough dumb bastards come in three variants: ** '''Crusher:''' The offensive variant dressed in full carapace armor and armed with a two handed rockcrete hammer. Reminiscent of the Chaos Warriors from [[Vermintide 2]] except they actually hold up your team as opposed to falling over dead in 0.8 seconds as Chaos Warriors would. Irritatingly, your characters will chew you out for hitting the armor on one...when they are completely enclosed in armor.. ** '''Bulwark:''' Chaos Bullgryns, the defensive variant that's armed with a mace and a big sturdy shield, but thankfully other than the carapace armlet on his right arm, its body isn't completely armored. One could easily dodge its sloppy big attack then hit his exposed naked back with a powerful attack like a chainsaw's special. Psykers can bypass their shield with a Brain Burst, Surge Force Lightning and force sword special attacks while player ogryns can knock them on their ass with bull charge. Zealots and Vets can also use grenades to throw them off-balance, leaving them open to a charge or a well-placed headshot. As a last resort, its shield can be avoided even while they're facing you by hitting them in the middle of their attacks or dodging to their sides as their attacks begin. ** '''Reaper:''' The ranged variant that will fill the players, the air, and their allies full of lead with their big fucking [[Stubber#Heavy Stubber|Heavy Stubber]]. Think of it as a harder-hitting, meatier version of the Scab Gunner. Do care it wears some carapace armor on his body so players should aim for the head or the unarmored bits of their body.
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