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===Core=== *'''Knights Errant:''' Any list will do well to include a bus of 9 of these bad boys with the Errantry Banner for cheap S6 attacks on the charge. However, they are harder to control like any frenzy unit. I'd recommend forgoing Knights of the Realm in smaller games if these filled up your core. *'''Knight of the Realm:''' your standard and most plentiful among Bretonnian knights. They Have better WS and Ld than an Errant and can take magic standards. They are your minimum cost elites, not as powerful as other knights, but you can take more of them for board presence. *'''Man-At-Arms:''' No longer are these guys an awful, sub-par, piss-poor unit suitable only for tarpiting. Trade shields and halberds for +1WS, +1Ld, and -1pt. You can give em back shields and halberds for one point each. And upgrade them to medium armor for another point. You can give them a good variety of loadouts, making them a bit more fun and now ̶t̶h̶e̶y̶'̶r̶e̶ ̶f̶i̶n̶a̶l̶l̶y̶ ̶a̶b̶l̶e̶ ̶t̶o̶ ̶s̶t̶a̶n̶d̶ ̶t̶o̶e̶-̶t̶o̶-̶t̶o̶e̶ ̶w̶i̶t̶h̶ ̶o̶t̶h̶e̶r̶ ̶b̶a̶s̶i̶c̶ ̶i̶n̶f̶a̶n̶t̶r̶y̶ Hell they are a pt cheaper than Halberdiers for only one less leadership. Now, even still, don't expect them to carry the game or be able to do things your knights do (which is anything awesome)...but now they're a nice, standard infantry unit you can entrust to "hold the line." *'''Peasant Bowmen:''' The general buff to missile units does not go amiss on these units. They are deadlier than ever with no long-range penalty and the ability to fire two shots if they didn't move. Light Armour is only 1/2ppm now. Flaming arrows are more expensive if you're taking units bigger than 10 (5pts per unit vs. 1/2pt per model) also lose the ability to skirmish. Lastly, they gotta pay 1ppm for defensive stakes. *'''Peasant Levy:''' These guys/gals are just peasants with absolutely no training nor military equipment to speak of. These guys are your cannon fodder...that is their sole purpose... don't ever think they'll amount to anything else. At '''2 points''' a model, these guys can come in ungodly large blocks without breaking your point allowance, even if you give them a weapon (Spear and shield are worth a thought for minor durability). And when your enemy sees a unit as big as Levies can be, it'll be very hard not for them to waste a shooting phase on them. Seriously, if the enemy dares even use one unit to shoot at these guys, you've probably got the value of your points from the Levies by having your enemy shoot at what is basically air and not shooting at your knights. However, they're LD4 and will run like the wind when the opportunity presents itself. *'''Truffle Hound:''' Mushroom hunting dogs that eat some bad shrooms. They are deployable chaff. They start as models in a unit of Peasants; then, you can release them as their own skirmish unit during the charge phase. They always fail their Berserk Rage test, but they can act as seconder chaff for your chaff to block deadly lance charges.
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