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===Rare Units=== *'''Scorpion Rider:''' 165pts. Now this is some weird shit. Hobgoblins riding scorpions with Killing Blow, 5+ Natural Armour, and Poison Attacks, with the option to take a champion, banner, and musician for a further 10pts each. Your heavy cavalry option, if you were starting to get sick of seeing nothing but Wolves. Not ''quite'' as mobile as the Wolves, but the scorps trade it in for being much more killy. *'''Rhinox Battle Fortress:''' 125pts. 3 gobbos ride on top of these big woolly rhinos with their d3 Impact Hits and Frenzy while the crew shoots at targets from atop their towers. Essentially a moving weapons platform. *'''Rokkit Launcha:''' 95pts. What it says on the tin. A stone-thrower that deals d3 S6 wounds, but these wounds happen to everyone in the blast template. They also have an equivalent of the black powder misfire chart. *'''Thunderbird:''' 185pts. The lightning equivalent of the Phoenix. They're immune to lightning and missiles aimed at them take -1 to hit while dealing an instant S3 hit on any model in b2b which you can up to d3 hits by attacking. *'''Dread Maw:''' 225pts. The Hobgoblins managed to enslave those giant worms from Tremors. These monstrosities are able to effectively fly 2d6" (without swiftstride). It gets ASF on the charge while robbing rank bonus on the unit it charges and on top of its 1d6+1 impact hits it also deals two extra d6 wound attacks with KB. It comes with a couple of options for upgrading, like poison to anyone who hits it wounds it or piercing 1. *'''Giant:''' 200pts. Because you are greenskins, you get a giant, same as the rest. 25pts more expensive than your Orcish counterparts, and good mostly for squashing infantry and taking cannonballs to the face. If neither are present, then it's not really worth taking.
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