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===Core Units=== *'''Samurai Warriors:''' A core elite unit and the selling point of this faction, having 4 in WS and initiative to beat out other humans. Never placing all your Samurai in one basket has been recommended, so taking them in MSUs is advised. They start with a Katana for cheaper. You upgrade to polearms for some AP(1) or take Great Weapons for proper anti-armor heft, while spears can be left to the Ashigaru for cheaper. Take Longbows and Handguns when you want units with better aim and hold their own against the usual back row hunters. Combined with mantlets and heavy armour, they have just as much protection as an Empire knight and could stand up to many things shooting them directly in the face except for cannonballs. They are elite enough to take 50-point banners as a core unit. *'''Samurai Cavalry:''' Samurai Warriors on Fast Cavalry horses for double the price. Their options are virtually identical, but they lack great weapons and handguns. Do Fast Calvalry things like Vangaurding, peppers enemies, and changing their squishy flanks. When keeping it cheap, it's debatable whether to take Spears to get some armour piecing and initiative 6 on the charge or always having accentually +1 to wound in many matchups with katanas all round of combat. Longbows circumvent the opponent's shield and cover while having protection, unlike Yabusame, and they can use their katanas on horseback, so also effective in melee. Are for entering a fight in the long haul at any time. Upgrading katana to Polearms is a better spear but paying an extra 1 more point per model. You can double them down for the long battle with a magic banner and upgrade them to heavy armor, but if you upgrade, they lose fast calvery. Overall they are a versatile source of fast-moving melee and shooting but even with a Razor standard or WAILING BANNER; they have difficulties penetrating the high armor saves of Old World knights like most Medium Cavalry units. *'''Ashigaru:''' State troops, average humans, but them running away is not a problem for Samurai as they ignor them. All the Ashigaru have light armor that can upgrade to medium but no Shields (so practically no armor). They exist to put more bodies on the board, rolling more dice over quality. Keep a source of leadership with them. **'''Ashigaru Spearman:''' Empire spearmen with an option for Pikes or Polearms for 1 more point. Take about 50 of them to tarpit problematic enemy linemen. **'''Ashigaru Bowmen:''' Human longbowmen with light armour. To shoot over troops and amass arrow fire, with 30" also out-ranging most other armies, often being in range the shoot without needing to move first turn. Given them mantlets, and now they get a respectable 3+ save against ranged weapons and magic missiles. It's probably one of the few units that could have a shoot-out with Elf longbows and Dwarf crossbows and still earn their points back. **'''Matchlock Ashigaru:''' Human handgunners. Your shield-breaking option. You can't shoot with them on your first turn and may get no value from taking mantlets if you go first without your opponent making a misplay. *'''Peasant Levy:''' A mob of Peasant. [[Noble|They exist to be conscripted into sacrifice their lives to protect their valiant sworn protecters]] like another [[Bretonnia|feudalistic nation]]. They did their job if the enemy had to kill them before hitting the Samurai. You could take 50 for 100 points. Requires to be in a General's Inspiring Presence to work.
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