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==Building your army== ===Buying your Army=== Warmachines"Privateer sea dogs" can cover most of your army while some of the arcane tempest models (Gun Mages and the black 13th strike force) would be great fits for mates/sorcerers. Sons of Stromfels - Reapers weresharks fit the bill for these pretty well for £15ish (though the cheapest is only £7) Arcadia miniatures make two weresharks, a hammerhead for £15 and a pirate-themed one that costs £50 Also, Titanforges sharkmen veterans are great and one of them comes with a trident, three of them costs £39 which works out to £13 each making them some of the cheaper picks out there They aren't on the Titanforge store yet so instead, you have to order through their Kickstarter https://www.kickstarter.com/projects/1084608523/raid-on-the-temple-of-serpents/description Turtigon - the AoS giant turtle comes with two heads in the box so all you have to do is kitbash a cannon tower/raft to stick on its back (though maybe beef the leviathan up a bit with things like green stuff spikes on its shell, the Turtigons supposed to be one of those nasty snapping turtles not a graceful leatherback) Aranessa Saltspite - If you want a model for her, you can find one from [[Reaper Miniatures]] [http://www.reapermini.com/OnlineStore/skull/sku-down/60146#detail/60146_p_1_mj here] which when given a leg swap (meaning cutting off the legs and replacing them with [[Chainsword|Chainswords]], regular swords with some notches cut into them, or the chainsaw off two of [http://www.reapermini.com/OnlineStore/chainsaw/sku-down/80022 these] cheap models) and a trident (a cheap Reaper one can be found off [http://www.reapermini.com/OnlineStore/trident/sku-down/77277 this] model) is pretty much exactly Aranessa (if you're following the Reaper mini-modding guide here she'll cost you about $15, plus shipping unless you get whatever amount of other stuff you need to get free shipping). Add some greenstuff along her chinline as her sharkbone jaw chinstrap as per your sculpting skill allows, or just paint it on. ===Army Composition=== The question is often how much gun powder you need. Pirate Crew fills up your front lines to hold up the opponent's front lines with the killing power focused on the flanks to shoot or flank around. The more important part is remembering the line of sight weapons, at least 2 units of handguns, and some form of cannon is the minimum should bring in a shooty army book. ===Magic=== *'''Fire:''' If you want more artillery, will all the S4 attacks. +1 to wound roll Yes. Don't forget Flaming Sword of Rhuin works on your guns. *'''Metal:''' The anti-platemail lore, lowering armour, and can give an important unit a save. A way around enemy sheilds, don't forget Enchanted Blades of Aiban works on your guns, as if you'd need it. *'''Heavens:''' The other weather lore, Mess with the enemy accuracy and call lightning at higher levels. Try to wind-blast an unit out of cover and into your gunlines, because it looks cool to do if nothing else. *'''Shadows:''' Do some mobility shinanigans with a ghost cannons and flying wizard(only mobility, not mount options). Penumbral Pendulum is a better cannon. Lets you sneakily debuff the foe for a pirate-y method of enhancing your meagre crews. *'''Death:''' dice generation and things that make enemies run or eliminate models if they fail a test. Always good. *'''Stromfels:''' a mix of damage spell, Signature lets a unit make more attacks when they wound and is rather lame, Drowned Man's Face hurts blobs, and Watery Grave forces a unit to stand still (which they won't want to do if you target this right) or take Dangerous Terrain tests. Ask you opponant to play with wate terrain otherwise pick something else.
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