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====Generic Characters==== *'''[[Daemon Prince]]:''' 240pts. These guys remain the behemoths of evil and wrath slightly above the Lords they were. They can net a dedication, a super-Mark of Chaos, which includes Hatred of their opposing God. Though the roll-offs for Spawndom and Dark Apotheosis are gone, the fact that you don't give a VP for transforming your model means that you aren't forced to take him. Still nice to have him, though. He can also join a unit of Chaos Ogre or Troll for protection. **Khorne: Strength Bonus (1) and Magic Resistance 1, which lets you at least attempt to repel a spell without needing a sorcerer. To compensate, Khorne Princes can grab 150 points worth of items, which can be unbelievable. **Tzeentch: Same as the Mark **Nurgle: Enemies take -1 to hit in combat. **Slaanesh: Armour Piercing 2. *'''[[Chaos Lord]]:''' 185 pts. A ten-foot-tall, four-foot-wide Viking warlord with a giant axe and an insatiable need to slaughter everything around him. He starts at 180pts, but you will likely make him more than 300pts. Your primary fighting lord is probably the best generic character in the game as his statline is nearly unrivaled by any other lord. He becomes near unstoppable if he is kitted out with the right magical items and mutations. The only generic lord that comes close to him in sheer power is the Vampire Lord, who can also be kitted out with a fair few nasty weapons (but your army doesn't turn to dust if he dies). The ''Eye of the Gods'' rule means he will be challenging enemy characters left and right, so giving him items to kill characters and boost his armour and ward saves is usually the way to go. He has access to some of the best mounts in the game like [[Juggernaut]]s and Chaos dragons, but even without any upgrades or mounts, he is very pricey, and further magical items and mounts only increase his points cost, so choose wisely. *'''[[Chaos Sorcerer (Warhammer Fantasy)|Chaos Sorcerer Lord/Chaos Sorcerer]]:''' Remains the toughest of spellcasters ever to walk the earth. He still keeps his combat prowess alongside his spellcasting, so taking one is always good. Despite this, Your wizard lord took did take several hits, the first being that you need to buy him protection despite costing the same as before. He can choose from Death, Shadow, Metal, or Fire, though if you give him a mark of Chaos, he has to use the lore of the respective Chaos god, no questions asked. Despite being a wizard, he is a decent fighter, but still, keep away from combat if he's on his own and avoid character-hunters since you still must always issue challenges due to Eye of the Gods. *'''[[Exalted Hero]]:''' 110pts. Your hero-tier Chaos Lord. He's slightly less deadly than the Chaos Lord and lacks some of the options, but he's still badass, and he's no longer your lone BSB option, just your best. *'''[[Slaughterpriest]]:''' 120 pts. Khorne decided that he had enough of being the only god without casters, so these guys got ported over from AoS. Each of them's a warrior priest that acts as a level 2 wizards for the sake of casting and dispelling and have two bound PL4 spells to use. **''Blood Boil'': Deals d6 S5 armour-negating hits to any models that aren't Animated Constructs, Ethereal, or Forest Spirits. While it sucks that it doesn't work against [[Vampire Counts|two ent]][[Tomb Kings|ire armies]] and [[Wood Elves|a chunk of a third]], what it does hit gets it pretty hard. **''Blood Bind'': Moves one unengaged unit, friend or foe, with d6" random movement, get frenzy, or +1 attack if already frenzy. While this won't work on Animated Construct, it works on frenzied units so your bloodboys can begin the killings. *'''[[Marauder Chieftain]]:''' If all you wanted was a cheap hero that you can use as a throwaway unit, a cheap BSB, or so you can take a lot more troops. He's only a beefed-up Marauder, so he still suffers from armour, and as a hero, his allotment of magic items and mutations is pretty slim. Every other hero's base cost is double his, and funds get tight in WoC, so he does one job as cheaply as feasible.
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