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Warhammer 40,000/9th Edition Tactics/Space Marines
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====Psychic Discipline: Xenopurge==== #'''Premorphic Resonance (WC6) Blessing:''' A {{WH40Kkeyword|Deathwatch}} unit within 18", until your next psychic phase, hits on 5+ on Overwatch, and always fights first, in addition to gaining +1 to hit in melee. #*The +1 to hit can be combined with the Space Wolves chapter trait (or '''Fury of the First''' on a Terminator unit) to both ignore a Thunder hammer's -1 to hit and make it hit on a 2+. #'''Fortifed With Contempt (WC6) Blessing:''' A {{WH40Kkeyword|Deathwatch infantry}} or {{WH40Kkeyword|Deathwatch Bike}} unit within 18" gains a 5+++ FNP. #'''Neural Void (WC7) Malediction:''' One enemy unit within 18" loses an attack and can only charge the nearest enemy unit. #*A really useful power, especially powerful against melee armies/units. With clever positioning you can force a debuffed enemy unit to charge, say, a Rhino instead of your Kill Team. -1A already is an okay defense anyways. #'''Psychic Cleanse (WC6) Witchfire:''' Roll a die for each enemy model within 9", on a 6 they take a MW. #*You need to catch ''15'' models in the very short range of this power to inflict more mortal wounds than Smite does. #'''Mantle of Shadow (WC6) Blessing:''' A {{WH40Kkeyword|Deathwatch infantry}} unit within 12" can't be shot at unless they're within 12" of the firing unit or are the closest eligible target, so long as they don't shoot or charge. #*Useful for protecting a backline unit that isn't shooting. Maybe it's doing an action. Maybe you want to hold the objective but the enemy artillery/Hive Guard wants to stop it. So they're forced to shoot a different unit. One that can pop SMOKE, or Transhuman. The Librarian could also use it to make a character un-snipeable. #'''Severance (WC7) Malediction:''' One enemy {{WH40Kkeyword|Character}} within 18" suffers a MW and a 3" reduction on the range of their Auras. If the psychic test was greater then their Ld, their subordinates can't benefit from their Auras at all. #*The singular mortal wound isn't great, but shutting auras down can be really helpful. Good if you know there's a buff character being the linchpin for your enemy's army. Note that it says enemy units cannot benefit from the total aura shutdown, so debuff auras will still affect your guys, even if the range of the aura is reduced.
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