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Warhammer 40,000/9th Edition Tactics/Space Marines
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====Warlord Traits==== #'''Vigilance Incarnate:''' Each command phase, pick a battlefield role. A {{W40kKeyword|Deathwatch CORE}} unit within 6" can reroll wound rolls of 1 against units with that battlefield role. Watch Captain Artemis gets this trait. This is quite a save as this lets you double-dip a bit with your chapter tactics, and you may want a heavy weapons unit target vehicles while the rest of your army's small arms attack enemy troops, as well as unlocking full wound re-rolls for units with the right specialism. Plus, helps you avoid taking a Lieutenant. #'''Paragon of their Chapter:''' Pick a Chapter Warlord Trait from Codex Space Marines (you can't pick one from a supplement). Note you have to pick one that matches your paint if you've picked livery from a specific chapter for your dude, so no painting your dude the wrong way to trick your opponent. That includes if you've painted your guy as a specific successor chapter - you have to match the ancestor - so your best bet is to use Blackshield or OC paint, to avoid being forced into a specific trait. The options are: #*'''{{W40kKeyword|White Scars}} - Deadly Hunter:''' When the Warlord makes a charge move, choose one enemy unit within 1" and roll a D6. It suffers a Mortal Wound on a 2+. #*'''{{W40kKeyword|Space Wolves}} - Beastslayer:''' +1A when engaged with a {{W40kKeyword|monster}} or {{W40kKeyword|Vehicle}}, and +1 to hit and wound those things (both melee and ranged). Use an S8 weapon to wound almost everything on a 2+. #*'''{{W40kKeyword|Imperial Fists}} - Architect of War:''' Nearby {{W40kKeyword|core}} in cover treat AP-1 attacks as AP0. Lessens the effect of common AP-1 multi damage weapons. ''The only AURA in the Chapter Traits list''. #*'''{{W40kKeyword|Crimson Fists}} - Refuse to Die:''' Come back to life on a 4+ with D3 wounds. #*'''{{W40kKeyword|Black Templars}} - Oathkeeper:''' 6" heroic intervention. Not being left out is good, I guess. #*'''{{W40kKeyword|Blood Angels}} - Speed of the Primarch:''' Always fight first. And you're the faction with invuln-ignoring swords on your jump captains. Now your Teeth-of-Terra-captain or Black-Mace-chaplain can make a Heroic Intervention and kill most deepstriking chargers before they can even land a swing on your precious Kill Teams. You can multiply this strategy using Veil of Time and Premorphic Resonance, to have a wide front of Always Fights First. #*'''{{W40kKeyword|Flesh Tearers}} - Merciless Butcher:''' +1d3 attacks if 5 or more enemy models are within 3" of the Warlord. #*'''{{W40kKeyword|Iron Hands}} - Adept of the Omnissiah:''' Repair vehicles like a Techmarine or add +1 to any recovery rolls if you're already one. #*'''{{W40kKeyword|Ultramarines}} - Adept of the codex:''' Refund 1 CP on 5+ when you buy your own strats. You always need more CP. #*'''{{W40kKeyword|Salamander}} - Anvil of Strength:''' +2S. You're fighting T3 mortals and you want to reach S6 or you took a Relic Blade and want to wound MEQ on 2+. That's about it. #*'''{{W40kKeyword|Raven Guard}} - Echo of the Ravenspire:''' Once per game remove the WL from the board at the end of your movement phase and deepstrike him at the end of your next one. Lets your warlord keep up with your Spectrus team when they do their own "Guerilla Tactics" teleport. #*'''{{W40kKeyword|Dark Angels}} - Brilliant Strategist:''' Select one friendly unit within 6" of the Warlord. Until the next Command phase, that unit counts as being in the Devastator Doctrine if the Tactical Doctrine is active for your army, or in the Tactical Doctrine of the Assault Doctrine is active for your army. ''Can be combined with '''Adaptive Strategy''' or the cheaper '''Priority Doctrine Adoption'''. That way you can have a couple units benefitting from the Devastator doctrine while the rest of your SIA bolt units use Tactical''. #'''Nowhere to Hide (Aura):''' Select an enemy unit at the start of each Shooting phase. That unit cannot claim cover against attacks made by {{W40kKeyword|deathwatch core}} units within 6" of the Warlord. Keep him near your guns that don't get Dragonfire bolts, or stack their effects with other ammo. Note the enemy doesn't need to be visible to the Warlord. He just knows. Codicier Natorian uses this trait. #'''Optimised Priority (Aura):''' {{W40kKeyword|deathwatch core}} and {{W40kKeyword|character}} units within 6" of the Warlord can shoot without their Action failing. Aura of free '''Uncompromising fire''' stratagem, so you can get VP without giving up special bolt fire. That being said, unless you have several units doing actions you could be better off actually using the stratagem instead of giving up a warlord trait for that. Used by young Cassius. #'''Castellan of the Black Vault:''' The Warlord can take one of the following ''in addition to'' any other relics: Master-crafted weapon, Artificer Armour, Adamantine Mantle, Banebolts of Eryxia, special issue ammunition cache. Can be useful now that relics are limited by army size, and even allows you to take two relics on the same character. ''This is the guy who can shoot a Damage 3 Master crafted Storm Bolter with Vengeance rounds''. #'''The Ties That Bind (Aura):''' {{W40kKeyword|deathwatch core}} units within 6" of the Warlord re-roll morale checks. In addition, in the command phase pick one {{W40kKeyword|deathwatch core}} unit within 6" of the warlord to gain Objective Secured; if it already has it (which may be the case with Kill Team Troops), each model in that unit is treated as two models for the purpose of deciding who controls the objective.
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