Editing
Warhammer 40,000/9th Edition Tactics/Space Marines
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
======Special Characters====== *'''Watch Captain Artemis:''' Hailing from the days of Inquisitor, Artemis is our only special character. Regular Watch Captain with a master-crafted power sword (meaning he hits ''harder'' in melee than a Watch Master) and a weird dw combi-flamer whose flamer mode is S2 Poisoned (2+). He also has a third grenade, a once per battle weapon that fires 1 shot at 6", and if it hits, it inflicts 1d6 mortal wounds. He also has a 6+++ fnp. That all costs 20 points more than a standard captain, which is... ''ok''. Make sure you put him in a Blackstar or something to ensure you get value out of that grenade, since you're definitely paying points for it. *'''[[Ortan Cassius|Chaplain Cassius]]:''' Took a time machine and now back in Deathwatch. Merely a chaplain with +1A and +1Ld, +1 to making his litany go off, 1 better AP on his crozius (turning it into a master-crafted power axe), and he's locked to a bolt pistol, but it fires SIA, mitigating the nerf to his dakka compared to grabbing a normal bolter on a normal Chaplain. He costs 15 points more than a normal dude and can't take a jump pack, power fist, pistol, combi, or bolter, but that +1 to Litany rolls is a rock solid buff by itself, and there's nothing wrong with his superior melee if you put him on a transport. *'''[[Jensus Natorian|Codicier Natorian]]:''' Named Librarian, with a Deathwatch bolt pistol (which is inferior to a normal Librarian gun, but not ''as'' inferior, thanks to the SIA), an AP-4 force sword that swings at an upgraded WS2+, and +1 to cast Smite and Witchfire psychic powers; he's locked to Xenopurge, which means his +1 works on Smite and Psychic Cleanse. All of this costs 10 points more than the dude he's replacing. Problem is he doesn't have an invulnerable save, so it'd probably be a better idea to keep him out of melee, and he has neither a jump pack nor a terminator suit, so you'll have to give him a ride to get him anywhere.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information