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Age of Darkness-Warhammer 30k/2.0 Tactics/General Tactics
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===Reactions=== The new <s>gimmick</s> feature for 2.0, reactions allow you to take actions during your opponents phase and "react" to what they are doing (and allows GW to move closer to Alternating Activations without actually commiting. The Scoundrels). This can range from returning fire at a unit that just shot at you, to charging your opponents models that got too close during their movement phase, to old standbys like Overwatch. Depending on which reaction is used, reactions can be taken during the opponents Movement, shooting or assault phase with typically only one being allowed to be taken each phase, but some rules and warlord traits allow you to take up to a maximum of three per phase. Additionally, each faction tends to have at least one "advanced reaction", which is usually more powerful than the standard reactions but has more specific triggers and can usually only be used once per game. Units can't make Reactions if they're Pinned, falling back, or locked in combat. <tabs> <tab name="Movement Phase"> Triggered when an enemy moves within 12" of one of your units. *'''Advance:''' The unit can move a distance equal to their highest Initiative stat towards the enemy that triggered this reaction. Vehicles can pivot up to 90 degrees and move 6". Pretty much used to block off enemies from vulnerable units or to prepare for a charge on your next turn. *'''Withdraw:''' The unit can move a distance equal to their highest Initiative stat away from the enemy that triggered this reaction. Vehicles can pivot up to 90 degrees and move 6". Vital in pulling units out of charging range. *'''Interceptor:''' Only triggered if an enemy unit arrives from reserves and is within LoS of one of your units. Your unit can immediately shoot at them, though vehicles can only fire defensive weapons. *'''Death or Glory:''' Only triggered after a vehicle rams your non-vehicle unit, hits are resolved, and you pass a morale check. One model from that rammed unit can make a ranged or melee attack that auto-hits the vehicle's front armor. If it destroys the vehicle or causes a Crew Stunned/Immobilized/Explodes result from a penetrating hit, then the model gets to live. Otherwise, they die. </tab> <tab name="Shooting Phase"> Triggered after the enemy shoots one of your units, but before you start removing any casualties. *'''Return Fire:''' Your unit can immediately shoot back, though they can't use any weapons that ignore LoS or use Barrage. Flamers and the like can only be used if the enemy is within 8" (of the unit, not the Flamer-toting model), firing as though they were overwatching. Vehicles are similarly restricted to firing only defensive weapons. In either case, your unit is considered stationary so they can fire their worst without any worry. *'''Evade:''' Your unit gains a 5+ Shrouded save for this attack. This doesn't stack with any other instances of Shrouded, but it's just as valuable in saving units since it's a save-after-save like FNP. Naturally doesn't work for immobilized units and gets ignored by some equipment. **Previously, this didn't work on Vehicles. However, the FAQ corrected this so that "all models in the reacting unit gain the Shrouded (5+) special rule against all wounds, glancing and penetrating hits inflicted as part of the shooting attack that triggered this reaction." </tab> <tab name="Assault Phase"> Triggered once the enemy charges one of your units but before any models are moved (regardless of whether or not the charge is successful). *'''Overwatch:''' The old and venerable classic. Fortunately, your unit counts as though they didn't move so you can still fire your heavy bolters and the like without worry. *'''Hold the Line:''' Roll a morale check for your unit. If it passes and your enemy charged successfully, the charge will count as disordered. If the enemy charge failed, then any other charges against this unit will count as disordered. If you fail you fall back as normal for failing a moral check. However, if the charging unit can still reach your unit with its charge roll, after your unit has fallen back, it is destroyed. </tab> </tabs> [[Category:Warhammer Tactics/30k]] {{Warhammer_30k_Tactics}}
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