Editing
Age of Darkness-Warhammer 30k/2.0 Tactics/Ruinstorm Daemons
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====HQ==== *'''Bound Daemon Regent:''' What might well become better known as Daemonic Heralds. They're slightly tougher with T6, 4 wounds and a 4+/4++ save, while WS5 makes them about on par with most basic characters with their AP2 Regent Blade with ''Murderous Strike (5+)'' making them capable of carving through most things. **If you're worried about survivability, you can also buy Attendants. In fact, that's the only way your Regent can be in a squad since they lack Independent Character or some other way to join squads. That said, these Attendants are just Daemon Brutes with a fancier title. =====Named Characters===== *'''[[Samus|Bound Samus, the End and the Death, Daemon Prince of the Primordial Annihilator]]:''' The only daemon prince you have access to, he's a pretty fierce monster. On top of his benefits as a ''Monstrous'' unit and a 3+/4++ save and ''IWND (5+)'', he also has ''Empyrean Avatar'' to make any ''Instant Death'' attacks deal only d3 wounds. He's also surprisingly nimble with ''Fleet (2)'' and his Encroaching Ruin dominion letting him walk through any terrain. **''The End and the Death:'' Despite being potentially an allied force, you can make Samus the warlord. His WT allows all of his attacks (All AP2 with ''Armourbane (Melee)'' and ''Murderous Strike (5+)'') force re-rolls on successful invulnerable saves. Pretty much all that he needs since his weapon is quite devastating. **''Whispers of Madness:'' So Samus has some uses in Reserves, forcing his enemy to take a -1 to all Reserves rolls, and unlike the Master of Signals' jammer, this won't fuck with your forces. Once you summon him, however, he gains an 18" bubble of -2 Leadership for any psychic checks. Fighting in melee also lets him boost his ''Fear'' rating to ''Fear (2)'' so he can force more sweeps.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information