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==={{color|SteelBlue|Beastclaw Raiders}}=== Behemoth Mounts: to avoid repeating info, here is the difference between the Frostlord, Huskard, and Beastriders. Remember they're monsters ridden by ogors so they move 2 more inches, their Trampling Charge hits on 4+, and they count as 10 models for securing objectives. Enemies around them get buffeted with MW when near any {{AOSKeyword|Beastclaw Raiders}}. *Thundertusk: Your big mammoths, the ranged option with -1 to hit in melee, and firing a Dirty Snowball that throws lots of dice at a unit that turn into mortal wounds against hoards. *Stonehorn: The embodiment of Ogor kind: Big, Bulky, Fast, and hits like a truck. They deal a lot of damage on a charge and ignore wounds and mortal wounds on 5+. If you have to choose between ‘Tusk or ‘Horn, typically Stonehorn is the better choice. ===={{color|SteelBlue|Leaders}}==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-mawtribes-warscroll-Frostlord-on-Stonehorn-en.pdf Frostlord on Stonehorn]''': (450pts, Behemoth) Melee + Melee is a great combo. They are the first thing you think of to fight the enemy's heavy hitter since they are an absurdly solid package with their 5+ ward, extra damage on the charge, giving other BCR units +1 to charge and subtracting attacks from enemy heroes or monsters when rolling a 6 with their Frost Spear. You take this to go toe to toe with the enemies Heroes and Monsters. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-mawtribes-warscroll-Frostlord-on-Thundertusk-en.pdf Frostlord on Thundertusk]''': (400pts, Behemoth) If you're taking a Frostlord to wipe the floor with your opponets less ilustrious units, then this is your guy, doesn't have the raw damage of his Stonehorn counterpart but he still has the +1 to charge and has better support abilities with his -1 to hit and horde deletion ability. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-mawtribes-warscroll-Huskard-on-Stonehorn-en.pdf Huskard on Stonehorn]''': (400pts, Behemoth) The Second-in-command and the cheapest Stonehorn mounted hero. The Huskard can be equipped with either a Harpoon Laucher (20 inch range with D3 damage), Chaintrap (12 inch range with 3 damage) or send a Vulture to slowly peck a hero to death. He's your resident priest character, and knows 2 of his own prayers as well as one from the faction list, one to heal d3 wounds and another to give +1 to wound to an allied unit, both are 3+ to cast and have a range of 18" and need the unit to be wholly within said range. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-mawtribes-warscroll-Huskard-on-Thundertusk-en.pdf Huskard on Thundertusk]''': (330pts, Behemoth) Put a {{AOSKeyword|Priest}} on a gun. Same as the Stonehorn but y'know, on a Thundertusk, cheaper and more support-ier prolly the choice for your Huskard. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-mawtribes-warscroll-Icebrow-Hunter-en.pdf Icebrow Hunter]''': (120pts) A foot ogor that now Dual wields a Crossbow and Throwing spear, able to trade those range attacks to deal mortal wounds to bypass normal attack rolls. He has a Synergy with Frost Sabres, letting them deepstrike with him and his Command ability lets the pack charge more reliably by changing one of the dice to a 4. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_hrothgorns_mantrappers_en.pdf Hrothgorn]''':(180pts). The Underworlds Icebrow Hunter part of the {{AOSKeyword|Winterbite}} Mawtribe. Must be taken with Hrothgorn's Mantrappers. Lacks the harpoon of the standard hunter, and can only deepstrike with one sabre tusk and his Mantrappers, a trio of Gnoblars who have pretty fun terrain rules and help buff his shooting, so definitely keep them close to the boss man. ===={{color|SteelBlue|Battleline/Optional Battleline}}==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-mawtribes-warscroll-Mounrfang-Pack-en.pdf Mournfang Pack]''': (Conditional Battleline: General is a {{AOSKeyword|Beastclaw Raiders}}, 170pts, min 2, max 6) The Super Cavalry hitting harder than the famed Khorne Bloodcrushers. These are the big cavalry unit. Can choose between a dealing more attacks and get an Iron fist to inflict some Mortal wounds, or go two-handed for that rend (the superior choice). The unit leader also gets an Ironlock Pistol. Mournfangs move 11" when hungry and on charges, subtract 1 from wound rolls made by missile weapons and force Unleash Hell CA attacks to wound only on unmodified 6's against them, and they deal a lot of damage. Remember, no one wants to be charged by a Mournfang. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-mawtribes-warscroll-Icefall-Yhetees-en.pdf Icefall Yhetees]''': (Conditional Battleline: General on {{AOSKeyword|Thundertusk}}, 120pts, min 3, max 9) Fast not-ogors Hitting harder then Gluttons.(not anymore, but they have rend) They pair well with a Thundertusk, a 6+ ward, and being around one lets them run and charge. They also can do keep away shenanigans by being able to participate in fights with their 6" piles-in, letting them safely swing after your opponent. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-mawtribes-warscroll-Frost-Sabres-en.pdf Frost Sabres]''': (Conditional Battleline: General is an {{AOSKeyword|Icebrow Hunter}}, 80pts, min 2, max 6) the cheap ogor <s>hounds</s> cats. Despite being 80pts for 2, they will deal a lot of attacks, move fast, and function a cheap way to spread Grasp of the Everwinter. They synergize great with an Icebrow Hunter, gaining immunity to battleshock, a unit can Deepstrike with him. They are also not visible to enemy units while in cover, so they can run up the board hopping from cover to cover and ignore the enemy's ranged threats. ===={{color|SteelBlue|Behemoths}}==== Essentially a Huskard but ridden by 2 regular ogors, automatically equipped with the Harpoon Launcher. Only field them when you run out of leader slots, to fill out a Battleline or Battalion requirment, or only have 320pts allowance to spend on a monster. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-mawtribes-warscroll-Stonehorn-Beaststriders-en.pdf Stonehorn Beastriders]''': (Conditional Battleline: General is a {{AOSKeyword|Beastclaw Raiders}}, 320pts, Behemoth) Big monster that rushes and is mounted by ogors with guns. Not anything else new to say. The cheapest way to field a Stonehorn. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-mawtribes-warscroll-Thundertusk-Beastriders-en.pdf Thundertusk Beastriders]''': (Conditional Battleline: General is a {{AOSKeyword|Beastclaw Raiders}}, 285pts, Behemoth) Monster + Guns. If you're not taking multiple Rhinoxes, a Thundertusk is a single entity alternative. The cheapest way to field a Thundertusk.
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