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===Monsters=== *'''Stegadon:''' (Behemoth; 200pts; 24 Summon points) A monster triceratops that buffs skinks and isn't too shabby in combat itself. Unlike the carnosaur, the stegadon seems more fit for range combat with all the ranged attacks it gets. Unlike the next monster, however, it can defend itself in combat a decent amount. Either take a Giant bow (25"/3A/4+/3+/-1/D3d) or What stands out most is its Sunfire Throwers. Remember those giant blowpipes? Yeah well, we replaced the darts with FIYAAAA! Basically they're now flamethrowers, and they make a single attack for every enemy within range. Against Ogres? Not so good. Against a massive horde of zombies? Fuck me, that's a lot of attacks. And really, what's more metal than a giant war-dinosaur piloted by smaller dinosaurs with fucking flamethrowers? Nothing. *'''Bastiladon:''' (Behemoth; 280pts; 24 Summon points) A crazy tanky ankylosaur monster that ignores rend and can even ignore mortal wounds. It has a GIANT CRYSTAL POWERED LASER on its back or can send out snakes in an AoE for point defense. However, this is a ranged beast. 20" range, 2d6 attacks with -1 rend that do 2 damage? Yes please! Oh and by the by, the Bastiladon is a true monster of a tank. Seriously, have a wizard mystic shield for re-rolls on armour saves of 1 or have a skink priest give it rerolls to all failed armour+* saves. A rerollable 3+ armour save that cannot be reduced by ANYTHING (Not entirely true. Bastiladons ignore rend, they do not ignore modifiers to their save rolls from other sources - for example, Festus the Leechlord has a spell that straight up gives you -1 to your save rolls for the rest of the battle). And they are one of the few monsters that don't have a damage table, so none of its attributes get worst the more damage they get. Fuck. *'''Troglodon:''' (Behemoth; 140pts; 18 Summon points) No longer the loser it was in WFB. This blind Spinosaurus has the ability to use both range and melee decently. Its skink oracle rider can even unbind magic! It can be hilariously fast since its ranged attack gives it a +3 to charge distance if it charges a unit it wounded. It gets a bunch of decent attacks in melee and causes enemies within 8" to subtract 1 from their bravery. Cool sculpt, jack of all trades, master of none tho, it might have used here and there, but you sadly will find someone who does the job better. Thankfully it is the cheapest of the dinos available, so it could make up a nice filler piece. What you can't take away from him is being somewhat tanky Slann range extender that won't mind being in melee. {{anchor|FWDread}} *'''[https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/aos_warscrolls/Downloads-AoS/aos-warscroll-Dread-Saurian.pdf Dread Saurian] (Forge World)''' (Behemoth; 420pts; 40 Summon points): so you have more gold than an entire Starhost and want to show it? fine, do it. What do you get from 420 points and 3 kilograms of resin you ask? well, at max healtH... 10" move 16 wounds and save +3, Gargantuan Jaws (2"/3x/3+/3+/-2/FUCKING 6, NO D6, STRAIGHT 6), Raking Claws (2"/10/3+/3+/-1/1) and Armoured Tail (1"/1/4+/3+/-1/D6). [[Meme|NOW DAT'S A LOTTA DAMIDGE]]. Seriously, the killing power of this thing makes Khorne angrier with envy and gives him a whyboner. You could eat 3 fucking heroes on foot with this guy (assuming your enemy is stupid enough to allow him to do that). Re-roll 1s to hit and wound monsters, heal D3, -1 Bravery at 12" aura, and a nice little buff to Skinks, making them not to take battleshock if they are at 24" of this baby-boy. Like if you need one of those with default +10 Bravery. You could fuck Archaon up and be the new Everchosen as well. Take it with Kroaknado because who needs friends anyway. Target it with the Skink Starpriest's Staff ability and make those jaws do 12 damage on 6's to wound, and throw its spell on him so he's -1 to be hit cuz why not? the only problem is his base is MASSIVE!!! 280mm x 210 mm (that's 11" x 8.25" or the size of a standard piece of printer paper with the corners rounded off for us American types)
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