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==Native Races== As a [[Low Fantasy]] derivative, the races of Brancalonia are rooted in Italian mythology, fairy tales and folklore, amounting to the six races summed up here: '''[[Human]]s:''' Well, duh. Brancalonians use the Variant Human racial statblock. '''Gifted:''' A human variant that possesses an innate affinity for magic in some fashion, due to mystical circumstances surrounding their births or conceptions. These are Variant Humans who drop the bonus skill and feat for a single [[Wizard]] cantrip and 1st level spell (usable 1/day at base level), both of which must be taken from the same School (Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation). '''Morgants:''' Also known as "demi-giants", these are unnaturally huge and sturdy human-kin who basically fill the role of [[orc]]s. They are renowned for their massive physiques, which make them prized mercenaries and soldiers, and their hearty appetites, but are typically quite meek and accomodating in personality. Physically, they look like humans, but bigger. Mechanically, they are Medium, Base Speed 30 feet, with +2s to both Strength and Constitution, and the racial traits ''Gargantuan'' (Powerful Build by another name), ''Sturdy as a Rock'' (+1 max HP per level), and ''Cast-Iron Stomach'' (require twice the daily rations, but gain Advantage on all ability checks relating to eating or drinking). '''Sylvans:''' Despite what you'd think from the name, these aren't anywhere near [[elf]]-like. They're a nature-connected human subspecies who traditionally live as hunter-gatherers, and can be distinguished primarily by their wildly abundant hair. Mechanically, they are Medium creatures with a Speed of 30 feet, gain +2 Constitution, +1 Wisdom and +1 to a third ability score of their choice, and have the racial traits ''Raised in the Forest'' (the Wood Elf's Mask of the Wild trait by a new name) and ''Primal Instinct'' (free Proficiency in Perception and Survival). They're based on traditional Italian myths of "the Hairy Men of the Forest". '''Marionettes:''' Ever heard of a little Italian fairytale called "Pinocchio"? That's what these are; artificial humanoids made from a magical wood called "triflewood" originally bred by the turquoises - blue [[elf]]-like archfey - who have chosen to propagate this wood more widely in recent years. Marionettes are Small sized, with a Speed of 25 feet and gain +1 Dexterity and Constitution. Their racial traits are ''Triflewood Construct'' (immunity to poison and poisoned, don't need to eat/drink/breath, immunity to disease), ''Vulnerability (Fire)'', and ''Self Mending'' (gain +2d8 HP as part of a short rest 1/day), whilst they have two subraces; '''Pinocchios''' (+1 Charisma, Disadvantage on Insight checks) and '''Zagarian Puppets''' (cannot wear armor, base AC is 12 + Dex modifier + proficiency bonus, can use shields). The Macaronicon adds mechanics for the '''Cabin Doll''' (free proficiency with water vehicles and navigator's tools, can communicate with sea creatures, Druidcraft at 1st level, Fog Cloud 1/day at 3rd level, Gust of Wind 1/day at 5th level) and '''Saintlet''' (+1 Wisdom, Thaumaturgy at 1st level, Bless 1/day at 3rd level, Prayer of Healing 1/day at 5th level) subraces, who had previously been mentioned but unstatted in the corebook. '''Malebranche:''' Brancalonia's replacement for [[tiefling]]s; [[devil]]s who have turned their backs on the [[Archdevil]] Lucifuge and forsworn true evil, gaining their freedom at the cost of losing most of their supernatural powers. Malebranches are Medium sized, have a Speed of 30 feet, and gain +2 Charisma/+1 Constitution and Darkvision. They get to select two of the following "Helltraits" to represent what remains of their former fiendish powers, with a feat called Malebolge Nostalgia to power them up: * ''Hellwings:'' Immune to falling damage. (Nostalgia: Fly speed 20ft) * ''Hellflames:'' Fiery breath weapon, ala [[Dragonborn]], that can be used in either a 15ft cone or a 5ft wide, 30ft long line. (Nostalgia: +2d6 Necrotic damage, or half that if target saves) * ''Hellfeet:'' +10 feet of base speed. (Nostalgia: +10ft to jumps, ignore difficult terrain when landing) * ''Hellvoice:'' Can cast Charm Person 1/day. (Nostalgia: Cast Fear 1/day) * ''Hellclaws:'' Climbing speed 20 feet and Claw attack as per a [[Tabaxi]]. (Nostalgia: +10ft climb speed, +1d4 Poison damage with claws) * ''Hellears:'' Free proficiency in Perception, double Proficiency Bonus to hearing-based Perception checks. (Nostalgia: Blindsight 30ft) The Macaronicon added three new races to the setting: '''Wolfcat:''' If Marionettes are "Pinnochio: The Race", then Wolfcats are "Puss in Boots: The Race". These unusually large cats can stand on their hind legs and have opposable thumbs, as well as the ability to speak and reason like people. Though obviously magical, their relatively non-threatening appearance and their innately curious, optimistic and adventurous personalities make them relatively welcome amongst the humans of Brancalonia. Wolfcats are generally known as skilled swordplayers, vagabonds ever ready for new engagements and quests, musicians, and poets. Gaining +2 Dexterity and +1 Charisma, wolfcats are treated as Small sized with a base speed of 30 feet. They have a weird setting variant of Darkvision; they treat dim light for 120 feet as if it were bright light, and they treat total darkness as merely dim light. For racial traits, they have ''Scratch'' (unarmed strikes can do 1d4 + Dex modifier Slashing damage due to claws), ''Leap'' (Wolfcats can jump 30 feet and don't need to make checks for landing in difficult terrain), ''Deceitful'' (Proficiency in Deception and Perception) and ''Waterfear'' (Disadvantage on Strength (Athletics) checks made to swim). '''Nonexistent:''' Perhaps the weirdest race in Brancalonia, Nonexistents look like empty suits of clothing walking around under their own power, as if wrapped around some invisible person. Nobody knows what they are, where they came from, or how they spring into being, but in the case of the nonexistents, belief defines reality; they ''believe'' they are who they say they are, and as far as they're concerned, they function exactly like that. Even a nonexistent who literally just popped into existence five minutes ago has all of the appropriate knowledge and skill for their self-decided backstory. Nonexistents gain +2 Constitution and +1 to another ability score of their choice, and are Medium sized with a base speed of 30 feet. Their racial traits are ''Extravaganza Being'' (immune to Poisoned, poison damage and disease, don't need to eat, breathe or sleep), ''Anti-Magic Susceptibility'' (entering an anti-magic field leaves them Incapacitated until removed, a Dispel Magic spell knocks them unconscious for 1 minute unless they beat the spell save DC as a Constitution save), and ''Dressing'' (a nonexistent must ''always'' be dressed with some kind of suit of armor; they ignore the Shoddiness quality for this body-defining clothing, the items they wear become magical at 3rd level, and at 5th level, they gain a +1 bonus to all saving throws). '''Pantegan:''' Brancalonia's [[ratfolk]], pantegans are giant, sapient rats with the ability to walk on their hind legs, just like the wolfcats. Unfortunately, they don't have the same beneficial reputation and are largely forced to the fringes of Brancalonia's society, though they make their living through their rodent-like resilience, their natural skills in engineering, goldsmithing, precision craftsmanship, and counterfeiting all sorts of objects and documents, and their adroitness in the exploration of places underground. A pantegan PC gains +2 Dexterity/+1 Constitution, is Small sized, and has a speed of 25 feet and similar "Darkvision" to the wolfcat's (but only to 60 feet). Their racial traits are ''Nimble and Snappy'' (the Halfling Nimbleness and Naturally Stealthy traits of the Lightfoot [[Halfling]] treated as one trait), ''Rat Life'' (Immunity to Disease), ''Live Fast'' (Proficiency in Stealth and Perception) and ''Flee & Survive'' (Disadvantage on saves vs. Frightened).
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