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=== Contracts of Fleeting Noon === ==== ● Spy of the Guilty Conscious ==== This clause exposes the shameful secrets of a person to the changeling. '''Prerequisites:''' None '''Cost:''' 1 Glamour '''Dice Pool:''' Wits + Wyrd vs. subject's Composure + Wyrd. '''Action:''' Contested. '''Catch:''' The subject specifically does not want the character to know about their shame. ''Roll Results'' '''Dramatic Failure:''' The changeling receives false impressions, becoming absolutely sure that the subject’s shame is something it is not. '''Failure:''' The character cannot discern the subject's shame. '''Success:''' The changeling learns one of the subject's shames. '''Exceptional Success:''' Exceptional success provides the character with two desires of the targeted level, or the knowledge that there is only one shame at that level. ''Suggested Modifiers'' <pre> Modifier Situation +1 The character has a pledge with the subject. -- The character discerns a shame currently in the forefront of the subject’s mind. -1 The character learns a shame not currently concerning the subject. -1 The character learns a specific kind of shame(sexual, employment, etc.). -2 The character discovers a shame the subject recognizes but generally keeps hidden. -3 The character finds a desire the subject hides even from himself. </pre> ==== ●● Decadence Denied ==== The character heightens the sense of shame in a person. '''Prerequisites:''' Mantle (Midday) 1 or Court Goodwill (Midday) 3 '''Cost:''' 1 Glamour, add 1 WP for supernatural subjects. '''Dice Pool:''' Intimidation + Manipulation + Mantle - subject's Resolve. '''Action:''' Contested. '''Catch:''' The subject's vice is your own. In the case of motivations, reasonably similar motivations. ''Roll Results'' '''Dramatic Failure:''' The subject may gain willpower twice per scene by indulging in their vice. '''Failure:''' The subject is unaffected. '''Success:''' The subject becomes unable to regain willpower by indulging in their vice. In case motivations are used, the motivation is vice-like in nature. '''Exceptional Success:''' The subject loses willpower anytime they attempt to indulge their vice. ''Suggested Modifiers'' <pre> Modifier Situation -1 The subject's morality score is 8 or above. +1 The subject's morality score is 5 or 6. +2 The subject's morality score is 3 or 4. +3 The subject's morality score is 1 or 2. </pre> ==== ●●● Armor of Righteousness ==== The character steels their soul to do what has to be done. '''Prerequisites:''' Mantle (Midday) 3 or Court Goodwill (Midday) 4 '''Cost:''' 1 glamour, 1 willpower '''Dice Pool:''' Resolve + Wyrd '''Action:''' Instant '''Catch:''' The character invokes the clause to aid them on behalf of someone she recognizes as a moral authority. ''Roll Results'' '''Dramatic Failure:''' The character suffers a -1 penalty on all morality rolls for the scene. '''Failure:''' The character gains no protection. '''Success:''' The character gains a +1 bonus to all morality rolls for the scene. '''Exceptional Success:''' The character gains a +2 bonus to all morality rolls for the scene. ''Suggested Modifiers'' <pre> Modifier Situation +1 The character's clarity is 8 or above. -1 The character's clarity is 5 or 6. -2 The character's clarity is 4 or below. </pre> ==== ●●●● Second Thoughts ==== The character dredges up a person's past memories that call in question their moral fiber. '''Prerequisites:''' Mantle (Midday) 3 or Court Goodwill (Midday) 5 '''Cost:''' 3 Glamour '''Dice Pool:''' Manipulation + Empathy + Mantle (Midday) vs. Resolve + Wyrd '''Action:''' Contested, resistance is reflexive. '''Catch:''' The character shows the subject something intimately related to event that they had to roll morality on. ''Roll Results'' '''Dramatic Failure:''' The subject feels vindicated and they gain a +1 bonus to their next morality roll. '''Failure:''' The character brings forth no memories. '''Success:''' The character brings forth memories of the subject's last check for morality loss and forces them to reroll it. '''Exceptional Success:''' As above however the subject take a -1 penalty on the roll. ''Suggested Modifiers'' <pre> Modifier Situation +2 The subject is in the place where the event took place. -2 The subject has either mediated on the matter or is receiving psychiatric help. </pre> ==== ●●●●● Chain of Guilt ==== The character intensifies feelings of guilt and remorse in a person to the point they feel they can no longer hide it with an innocent conversation. '''Prerequisites:''' Mantle (Midday) 4 '''Cost:''' 2 Glamour, 1 Willpower '''Dice Pool:''' Manipulation + Subterfuge + Mantle (Midday) vs. Composure + Wyrd '''Action:''' Extended (successes required equal to the subject’s Willpower; each roll represents one minute of conversation with the subject); resistance is reflexive. '''Catch:''' The character is recognized as a moral authority of the subject. ''Roll Results'' '''Dramatic Failure:''' The attempt fails. The subject realizes what the changeling is trying to do and reacts naturally. '''Failure:''' The character garners no successes. '''Success:''' If her total number of successes equals or exceeds the subject's Willpower, the subject's guilt overwhelms them and they gain the suspicion derangement for the scene. If the character already possesses the suspicion derangement it upgrades to paranoia for the scene. '''Exceptional Success:''' The derangement persists for a number of days equal to the character's Wyrd. ''Suggested Modifiers'' <pre> Modifier Situation +2 The clause is invoked in a setting that reminds the subject of his guilt. +1 The subject's morality stat is 5 or below. -1 The subject's morality stat is 8 or above. -2 The clause is invoked in a setting that has a positive association to the subject. </pre>
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