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Coordinating Pause
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===Bangs=== One way to maintain a minimal set of details and still manage to keep the story moving is through the use of bangs. A bang is an important choice between events which the characters can make that can significantly change how the events of the story progress. For instance, the characters have come to a point where the usual means of closing a Break have failed. They have to think fast because the Aberrations they defeated are again showing signs of life. One of the characters comes up with the idea of using themselves to put his or her Anchor into the Break itself. However, doing so will surely cost his or her life. The rest of the characters need to decide whether to let him or her go through with the plan, or to stop him or her from doing so and come up with an alternative somehow. Either choice will lead the story in an entirely different direction than the other, while also allowing the characters to put in the fine details of the moment.
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