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==Weapon Enhancements== Weapon Enhancements are upgrades made to a warrior’s armaments that improve their lethality in combat. Each time a unit gains a Weapon Enhancement, you must select one model in that unit (if the unit has a unit champion, such as a '''Sergeant''', you must select that model), then you must select one weapon equipped by that model. You cannot select a weapon that has already been enhanced by this Battle Honour, nor can you select a weapon that is a Relic or a Crusade Relic — such artefacts cannot be modified. If the weapon you have selected is equipped by a {{W40kKeyword|TITANIC}} model, roll one D3 and consult the appropriate table to randomly determine what Weapon Enhancement is gained. If the weapon you have selected is equipped by a {{W40kKeyword|CHARACTER}}, {{W40kKeyword|VEHICLE}} or {{W40kKeyword|MONSTER}} model that is not {{W40kKeyword|TITANIC}}, roll one D6 and consult the appropriate table to randomly determine what Weapon Enhancement is gained. If the weapon you have selected is equipped by any other model, roll one D6 and one D3 and consult the appropriate table to randomly determine what two Weapon Enhancements are gained (if a duplicate result is rolled, roll both dice again until two different results are rolled). If a weapon has more than one profile, the Weapon Enhancement(s) it gains applies to all of that weapon's profiles. If a weapon has both a ranged and a melee profile (e.g. a burna), you can only select Weapon Enhancements from the Melee Weapons table, but they apply to both of the weapon's profiles. {| class="wikitable" |- !colspan="2"| Ranged Weapons |- ! d3/d6 !! Enhancements |- | 1|| '''Auto-loader''': When resolving an attack with this weapon, each unmodified hit roll of 6 scores one additional hit on the target. |- | 2|| '''Armour Piercing''': Improve the weapon’s Armour Penetration characteristic by 1 (e.g. AP 0 becomes AP-1, AP-1 becomes AP-2 and so on). |- | 3 || '''High Calibre''': Add 1 to the weapon’s Strength characteristic. |- | 4|| '''Improved Sights''': When resolving an attack with this weapon, add 1 to the hit roll. |- | 5|| '''Accelerator''': Increase the weapon’s Range characteristic by 6". If the weapon has a minimum Range characteristic, this remains unchanged. |- | 6|| '''Master-worked''': Add 1 to the Weapon’s Damage characteristic. |} {| class="wikitable" |- !colspan="2"| Melee Weapons |- ! d3/d6 !! Enhancements |- | 1|| '''Heirloom''': When resolving an attack with this weapon, each unmodified hit roll of 6 scores one additional hit on the target. |- | 2|| '''Razor-edged''': Improve the weapon’s Armour Penetration characteristic by 1 (e.g. AP 0 becomes AP-1, AP-1 becomes AP-2 and so on). |- | 3 || '''Brutal''': Add 1 to the weapon’s Strength characteristic. |- | 4|| '''Finely Balanced''': When resolving an attack with this weapon, add 1 to the hit roll. |- | 5|| '''Shredder''': When resolving an attack with this weapon, an unmodified wound roll of 4+ is always successful, irrespective of the target’s Toughness characteristic. |- | 6|| '''Fleshbane''': Add 1 to the Weapon’s Damage characteristic. |}
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