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==Pathfinder== [[Pathfinder]], for obvious reasons, mostly used the 3.5 version of the dwarf, but tweaked it. Since it was the second most powerful anyways and had a lot of features, it didn't really get much new stuff compared to the other races. Past the core rules, Pathfinder introduced the idea of variant racial traits you could swap in for more unusual versions of the dwarf. As a core race, these alternate traits are everywhere; the Advanced Race Guide, Inner Sea Races, even Horror Adventurers had a few dwarfin variant abilities. Compared to the other core races, Dwarves didn't get much variety here though they do get the ability to make their Defensive Training/Hatred abilities work on a few different monsters. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::+2 Constitution, +2 Wisdom, -2 Charisma ::Medium ::Slow & Steady: Base speed is 20 feet, but medium/heavy armor and loads don't affect this speed. ::Darkvision 60 feet ::Defensive Training: +4 Dodge bonus to AC against Giants. ::Greed: +2 racial bonus on Appraise checks made to determine the price of nonmagical goods that contain precious metals or gemstones. ::Hatred: +1 racial bonus on attack rolls against Orcs and [[Goblinoid]]s. ::Hardy: +2 racial bonus on saving throws against poison, spells and spell-like abilities. ::Stability: +4 racial bonus to Combat Maneuver Defense against Bull Rush and Trip when standing on solid ground. ::Stonecunning: +2 racial bonus on Perception checks made to notice unusual stonework, and can make a check to notice such things whenever they pass within 10 feet of them. ::Weapon Familiarity: Proficient with Battleaxe, Heavy Pick and Warhammer, treat any weapon with "Dwarven" in its name as a Martial Weapon. </div></div> The main additions were an extra ability score boost (standard for PF races), some free martial weapons (even better for a medium BAB class not proficient with martial weapons) and better "Dwarven" exotic weapons (Dwarven Longhammer is a greatsword with bludgeoning damage and reach, taking a good weapon and making it better.). With these boosts Dwarves make even better Clerics and Rogues than they did in 3E. Dwarves make natural [[Warpriest]], since that uses charisma even less than a cleric. A survey of Pathfinder characters determined Dwarves were the 6th most popular race in the game (losing to Human, Half-Elf, Elf, [[Half-Orc]] and the non-core [[Tiefling]]). Dwarves mostly fall so low since Half-Orc is now a viable race for most beatstick classes as well and they split the non-human beatstick percentage. Naturally Dwarf Clerics and Warpriests are exceptionally common. Weirdly Dwarves are popular fighters even though fighters already get the ability to wear heavy armor without speed penalty. Despite making excellent [[Druid]]s, Dwarf druids are exceptionally rare. {{Pathfinder-Races}} {{Starfinder-Races}}
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