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===Prison of the Winds=== The dominion of [[Hestavar]] in the [[Astral Sea]] is famously scarred by the [[Dawn War]], as a [[Archomental|Primordial]] of storms and wind named Heur-Ket assaulted the place and has been trapped there every since. To maintain the bindings, mortal [[adventurer]]s of great power are used to seal away a small but crucial fragment of the Primordial's essence. But there have been many of these ''Prisons of the Winds'' over the eons; all have succumbed to Heur-Ket's power and been unraveled from within, discorporating under the relentless assault on their very soul. But new Prisons continue to step forth, and ultimately, there will come one who will either destroy the Primordial totally - or set it free to ravage the [[multiverse]] again. This Epic Destiny is found in [[Dragon Magazine]] #371, in the article "[[Hestavar]]: The Bright City", and is open to ''Any Character''. At 21st level, you gain the '''Essence of Heur-Ket''' feature, which grants you +2 Constitution, +2 Dexterity, and +2 Speed. At 24th level, you gain the '''Storm Surge''' feature, which lets you, once per day, use a free action when dropped to 0 hit points to spend a healing surge (or gain HP equal to your Constitution score, if you haven't got any left) and unleash a blast of wind which pushes all creatures within 5 squares of you a number of squares equal to your Constitution modifier before knocking them prone. At 26th level, you gain the '''Fury of Heur-Ket''' Daily Utility power, which lets you enter a stance as a minor action in which you gain a fly (hover) speed equal to your land speed and can choose to either push an adjacent enemy squares equal to your Constitution modifier or knock it prone when you hit it with a melee attack. At 30th level, you gain the '''Storm Form''' feature, which causes you to become Insubstantial when you are bloodied and lose this trait when you stop being bloodied.
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