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===RANGED WEAPONS=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! WEAPON !! RANGE !! TYPE !! S !! AP !! D !! ABILITIES |- | *Bane head javelin || 12" || Assault 1 || 3 || - || 2 || Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. |- | *Blowpipe || 12" || Assault 2 || 3 || - || 1 || Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. |- | *Firefly frog venom blowpipe || 12" || Assault 2 || 3 || - || 1 || Hits made with this weapon automatically wound enemy units (excluding VEHICLES). |- | *Flame spout || 24" || Assault D6 || 4 || -4 || 1 || Blast |- | *Giant blowpipe || 12" || Heavy 3 || 3 || - || 1 || Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. This weapon may only be fired if the firing model has 25% or more of its starting wounds remaining. |- | *Giant bow || 36" || Heavy 1 || 7 || -1 || D3 || This weapon may only be fired if the firing model has 25% or more of its starting wounds remaining. |- | *Hand of Gods || 24" || Assault D6 || 4 || - || 1 || Each time an attack is made with this weapon, that attack automatically hits the target. |- | *Howdah crew (shooting) || 12" || Assault 3 || 3 || - || 1 || Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. This weapon may only be fired if the firing model has 50% or more of its starting wounds remaining. |- | *Lustrian javelin || 12" || Assault 1 || 3 || - || 1 || Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. |- | *Noxious venom (shooting) || 18" || Assault 1 || 5 || -2 || 1 || Unless the target is a VEHICLE increase the Damage characteristic to D6. Change the type of the weapon to Assault 2 if the bearer has 25% or more of its starting wounds remaining or 3 if the bearer has 50% or more of its starting wounds remaining. |- | *Solar engine || 24" || Heavy 1 || 8 || -4 || D6 || This weapon may only be fired if the firing model has 25% or more of its starting wounds remaining. |- | *Spine rain || 24" || Assault 3 || 4 || -1 || 2 || When firing Overwatch with this weapon, a 4, 5 or 6 is required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers. |- | *The Golden Blowpipe of P’Toohee || 12" || Assault 3 || 3 || - || 2 || Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Hits made with this weapon automatically wound enemy units (excluding VEHICLES). |} <br style="clear: both; height: 0px;" />
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