Editing
Heinrich Kemmler
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Lords==== {| class=wikitable ! || Pts || M || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Heinrich Kemmler:''' || 550 || 4 || 3 || 3 || 4 || 4 || 3 || 3 || 1 || 9 || 5++ |} *Naturally Kemmler is the one and only Lord of this army. He's compulsory so you might as well learn to like him, despite his 550 points cost. He's an absolute magical beast especially if he teams up with a Shadow Druid carrying the right items and he has the following profile and items/rules: {| class=wikitable *'''Unit Size''': Just Kemmler. *'''Chaos Tomb Blade''': This allows kemmler to re-roll failed To Wound rolls and stacks nicely with Dessicating Grasp. *'''Skull Staff''': Enemies have to reveal all magic items when they come within 12" and it allows Kemmler to re-roll the result on the Miscast table. Very handy for making sure he doesn't instantly die to a bad casting/miscast roll. *'''Cloak of Mists and Shadows''': Kemmler's Ethereal. A very nice survivability bonus and it allows Kemmler to troll a few heroes/lords and their mounts who don't have magic weapons (they're more common than you might think). *'''Black Periapt''': Kemmler can store one unused power/dispel dice, and then use it in the next magic phase (turning a power dice into a dispel dice and vice versa). *'''Power Familiar''': Kemmler gets a free power dice and dispel dice in their respective magic phases. :''In addition to the above equipment, Kemmler also has the following rules:'' *'''Magic''': Kemmler is a level 4 Wizard who knows all the spells in Lore of the Lichemaster. *'''Master of Necromancy''': Kemmler can cast any spell he wants as many times as he wants so long as he still has power dice. An extremely powerful rule that almost justifies his obscene points cost on its own. *'''Spells of Protection''': Because only pussies gain their Ward saves from magic items. Kemmler finally decided he needed at least some save of some kind, so he cast a few spells on himself that give him a permanent 5+ Ward save that cannot be removed by any normal means (such as destroying a magic item, since this is a rule unique to him). Kemmler and his unit (should he be in one) also ignore one point of crumble, which can certainly help out if you lost because of something minor like musicians or outnumbering. *'''Undead''': As described above.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information