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==Regions== For the most part, the High Elves live on the island/continent of Ulthuan, with ten kingdoms ruling the island together, as well as several colonies around the world. ===Ulthuan=== [[File:Adrian smith high elf warriors.jpg|thumb|right|400px]] {{main|Ulthuan}} Fluff paint jobs and armies tend to come from the ten Kingdoms and use their colors and troop choices. Although the regions are called "Kingdoms" and the leaders "Princes and Princesses", in truth Ulthuan is a republic where the nobility appoint the princes who function as mayors and governors, and the princes elect the king. Oftentimes the same family will hold a position through the years, but the low population of Elves (and rebellious youths trying to re-enact ''Romeo and Juliet'' but without the tragic ending usually) ensure that it isn't hard to get into the family. The kingdoms are divided into the five outer ones that border the ocean, and the five inner ones that border the inner sea with a large mountain ring that has very few passes separating the inner and outer Kingdoms. The Annulii mountains, as they're called, are a magnet for the worlds magical energy, and as such chaos mutations are not uncommon among the wildlife. Even non-Chaos beasties get buffed magically to Tarrasque levels and come down south for elf snacks, requiring the forces of the High Elves (particularly Silver Helms, White Lions, and nobility who want to make a name for themselves as heroes) to keep such things at bay. No living thing has ever been to the top of ANY of Ulthuan's mountains, and supposedly a realm apart from either the Warp OR the material world has its entrance there (High Elves believe it's the domain of the gods, but who the fuck knows). All High Elf Kingdom lists can include Archers, Silver Helms, and Spearmen as default in their themes since these are so common to High Elves. Lothern Seaguard can be used as well since every kingdom has a coastline, even if having special marines as troops isn't what they're known for. Representing one kingdom in your army, or two that share a border or similar cultural values makes for a nifty looking army to show off to your friends. Alternatively, you can simply paint every High Elf mini you have in the colors that make the most sense to you (all Reavers in Ellyrion colors, all Silver Helms in Tiranoc colors, all Spearmen in generic High Elf colors, all Shadow Warriors in Nagarythe colors, or even all of your minis from all troop choices to look like an Autumn or Winter gear style, etc.) so if you like to switch strategies a lot and buy lots of minis cheap on eBay, you'll never have a truly mismatched army. The usual secondary paint jobs are for the five gates, the three fortresses in the world oceans that maintain safe passage for traders friendly to the High Elves, the shrines to the elven gods or mythological beings, and the remaining colonies. Although the days of rampant colonization are long past, Elves still do maintain holdings outside Ulthuan. Primarily these are established to keep watch over enemies, or to maintain a vigil over the important sides and routes around the world. Rarely, High Elves establish themselves in the cities of other races to promote relations or seek a mutual exchange to greater benefit. They may or may not don the local colors of whatever nation they are in, but they always maintain the colors of Ulthuan foremost. Noteable is Marienburg and Altdorf, although with increased relations with Dwarfs a player could field an army in the colors of a Dwarf Fortress as well. In addition, several fortresses are named in the Heraldry book but given no description (so they're a blank check for your paint job of choice). === Fortresses === Found in the southern parts of the world, these holds are staging and resupply areas for merchant ships, friendly military forces, and also serve to limit how far naval forces hostile to the High Elves can travel. * Tower of the Sun: A coastal fortress that lies at the southern tip of the Warhammer equivalent of what is either India or Indonesia. The colors of this fortress are white and yellow, with the symbol of a High Elf tower in black on everything. * Fortress of Dawn: The Fortress of Dawn is located at the tip of the Warhammer South Africa, beyond the impassable mountains that isolate the dead realm of the Tomb Kings. One of the largest Waystones in the world lies at the heart of this fortress. It's colors are light blues and the orange/yellow range, with white. The symbol of the fortress is a sun rising above a black wall or dark blue waves. * Citadel of Dusk: The Citadel of Dusk cannot be seen from the outside, and only those who are assigned to it or bring supplies can see it. Located at the southern tip of Lustria, it guards the southern routes leading to the Orient. It's colors are black, red, and dark blue. Its symbols are the same as the Fortress of Dawn. === Shrines of Ulthuan === Shrines are likely to be guarded by warrior priests, or surrounding areas with military strength will have troops that don their symbols and colors. Using Phoenix Guard modified to look like they belong to that particular shrine is useful, otherwise using whatever choices seem to fit the best (LSG for Mathlann, spellcasters and Swordmasters for Lileath, etc). A number of these shrines are, in no particular order: * The Shrine of Lileath lies in southern Eataine's coast. * The Shifting Shrine of Loec somewhere on the islands south of Eataine. * The Shrine of Asuryan where all High Elves of noble birth are expected to travel to once in their lives is north of Eataine on the coast of the Inner Sea,. * The Circle of Night in northern Eataine's coast. * The White Tower of Hoeth is technically a giant shrine to Hoeth (also contains a shrine to Lileath as well) while the proper Shrine of Hoeth is in northern Saphery's coast. * The Shrine of Mathlann is found on an island east of Yvresse. * Isha's Circle is in Avelorn's deeps and the Everqueen visits this site to pray for High Elf fertility and re-population as well as protection from Chaos. * The Seven Sisters shrine is on the south eastern Cothique coast. * The Moonspire Shrine in southern Avelorn's woods, Oakheart's Pyre (unknown purpose, possibly to a treekin?) (Oakheart is what the High Elves called Durthu) in northern Avelorn. * Lion's March is on Chrace's coast (likely to the first white lion Rahagra). * The Gaen Vale (an island of amazon elves that can be represented as Sisters of Avelorn, who kill any male to set forth on the island and line the paths with their bones) is located on a large island south of Avelorn and near the middle of the Inner Sea and houses a shrine dedicated to all of the female gods as well as nature itself; all High Elf women are expected to take a pilgrimage to it at least once in their lives to learn a prophesy about their future. * The Shrine of Khaine lies on the Blighted Island north of the borders of Nagarythe and Chrace. * The Rock of Galirian lies north of Nagarythe on a large island, the Stone of Ellyrion (likely dedicated to Kurnous) is west of Ellyrion in the Annulii summit. * The Shrine of Remembrance lies isolated by Annulii from Nagarythe but within it's borders. * The Shrine of Addaioth lies in Caledor outside the Annulii. * The Circle of Dawn is found on Caledor's coastline north in the Inner Sea. * Vaul's Anvil is found within a volcanic island south of Caledor. === Miscellaneous sites === These sites are named and given locations, but no description. It's a blank check for whatever you want your army to be. Tor Elithis lies in Warhammer Australia, the Gates of Calith lie between the southernmost tip of New Zealand and Antarctica, Tor Elasor lies in the southern Indian Ocean (obviously it is most likely on an island), the Tower of Stars lies in east Africa in the area Somalia would be. The sites of Ulthuan are too numerous to mention, just a glance at the updated map in the newest army book or heraldry book lists almost a hundred sites.
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