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==Travelers & Renegades== Not every illumian belongs to a cabal, and even those who are part of illumian society don’t necessarily spend all their time answering to a director or the Black Table. An illumian might take up the life of an adventurer for any number of reasons. '''An Agent Outside:''' Cabals are eager to learn about life beyond the walls of their enclaves, so they’ll send representatives—young illumians trained in self-defense—to explore the surrounding world. As long as the illumian provides periodic reports on her activities and whereabouts (in person or via magical correspondence), cabals are content to allow this “detached duty” to last for years. '''Seeker of Lore:''' Cabals covet rare tomes, maps of recently discovered ruins, and specific items of historical or magical significance. They send trained members out into the world on missions of acquisition. As long as a particular illumian continues to make valuable “finds” from time to time, a cabal keeps him delving into ruins. '''Renegade:''' Cabals don’t banish members as punishment, because an illumian knows too many of his cabal’s secrets to be released into the outside world with a grudge against the cabal that raised him. Sometimes, though, an illumian flees his cabal’s enclave rather than face the judgment (fair or unfair) of an arbiter. The arbiter (and by extension the cabal) is pragmatic enough to weigh the value of recapturing a renegade illumian against the cost in manpower that such a pursuit would require. '''Orphan:''' Not every cabal lasts forever. The survivors of a cabal destroyed by rivals must make their way in the world as well as they can until they join another cabal or found a new one. Some illumians, once they have tasted independence, spurn cabal life for good, living among humans or other races and no longer associating with their own race.
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