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==In Battlefleet Gothic: Armada 1 & 2== Battleships are the most powerful non-unique vessels available to your fleet, and potent threat. All battleships are enormous, lumbering vessels with low manoeuvrability, and can't use the high-energy turn. As a result, despite their immense power they're not great brawlers, and are most comfortable engaging in broadside duels at mid-range. The '''Retribution''' is your ordnance-boat battleship. The combination of plasma macrobatteries and lance turrets give it a powerful broadside at long range, making it an effective sniper, while eight torpedoes per salvo mean it's surprisingly capable of breaking up enemy formations, and it's the only battleship which can keep up with your cruisers in terms of speed. Compared to the Overlord, you're paying 25% more for 50% stronger broadsides, making it much more cost-efficient. The '''Apocalypse''' is your lance-boat, and a bit like an inverted Retribution with lance batteries and macro turrets. At first glance, it might seem a bit disappointing, as its lances are very short-ranged; however, uniquely, it has access to the 'overload lances' ability, which adds a colossal 13,500 units of range to their range when in the lock on stance. Given lances' perfect accuracy, this can actually make it a more effective sniper than the Retribution - and a death sentence for any enemy ship that loses its generators. The '''Oberon''' is your first carrier battleship. Though it scrambles fewer strike craft than the Emperor, it makes up for this with a withering array of long-ranged macrobatteries and lances which allow it to safely contribute to a fight once its strike craft are launched. Probably the most versatile of your battleships, and a great option for players looking to spread strike craft out across their fleet. Just remember the lack of an armoured prow if you need to charge in. The '''Emperor''' is your other carrier. Though a pair of heavy plasma macrocannons mean it can contribute to a fight from a safe distance, it's focused first and foremost on being a carrier, sporting four launch bays of strike craft. However, if all you want is fighters, the Exorcist carries just as many, is faster, and somewhat cheaper, so think carefully about whether speed or durability is better for your plan. [[Category:Warhammer 40,000]] [[Category:Battlefleet Gothic]] [[Category:Imperial]] [[Category:Imperial Navy]] [[Category:Vehicles]] [[Category:Ships]] {{40k-Imperial-Ships}}
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