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====Keywords and Common Abilities==== '''Core Keywords''' *Deathtouch: When this creature deals damage to another creature, combat or otherwise, that creature is destroyed. This does not affect planeswalkers. *Defender: This creature cannot attack, though it can still counter attack. *Double Strike: As First Strike but if they do not destroy the target on the first attack, they may make a second attack. *Enchant: This persistent effect enchants a target of the specified type granting its effect permanently. *Equip: Once this equipment's equip cost is paid it becomes attuned to the target and grants its effect. *First Strike: Speed Bonus when attacking in combat. The damage of a creature with First Strike resolves before a counter attack. *Flash: As long as the spell's owner has sufficient Mana, this spell can be played during any round, even those not their own. *Flying: A creature or player with flying cannot be intercepted by creatures without Flying or Reach. Does not function indoors. *Haste: This creature is unaffected by Summoning Sickness and can receive orders the turn it is summoned. *Intimidate: This creature can only be intercepted by creatures that share a color identity with it. *Landwalk: If the defender has Mana of the described color in their Mana pool the creature cannot be intercepted. Alternatively, if combat takes place in the described locale, the creature can not be intercepted. *Lifelink: The creature's controller receives life equal to the damage that this creature deals. *Protection: Protection grants the creature or player immunity to all targeted effects of and being intercepted by creatures of the color specified. *Reach: A creature with reach may intercept enemy creatures with flying. *Shroud: A creature or player with shroud cannot be targeted by spells or abilities. This does not prevent them from being effected by area of effect or global spells. *Trample: If something with Trample destroys a creature, that creature's controller will take damage equal to the amount dealt beyond what was required to kill the creature. *Vigilance: Speed Bonus when defending in combat. A creature can attack and still be on its guard during the enemy's round. '''Other Keywords''' *Absorb: Whenever the creature or player takes damage it is reduced by the indicated amount. *Affinity: A creature with affinity costs 1 less Colorless Mana for each persistent effect of the specified type you control. *Amplify: A creature summoned with Amplify has it's Power and Toughness increased by the number of creatures in your Memory that share a type with it. *Annihilator: Damage to surroundings and chance to instantly destroy permanents or Mana in a character's Mana pool. *Aura Swap: By paying the cost, the controller may swap an Aura in Memory for the one on the field. *Battle Cry: When a creature with battle cry attacks, all other attacking creatures get +1/+0 until the end of the turn. *Bloodthirst: A creature with Bloodthirst X enters the battlefield with +X/+X if a character was damaged during the turn. *Bushido: When a creature with Bushido X blocks or becomes blocked, it gains +X/+X until the end of the turn. *Buyback: If the buyback cost was paid, the card returns to its owner's Memory upon resolving, instead of going to the graveyard. *Cascade: When a spell with cascade is cast, its controller may cast the first spell in his Library with Converted Mana Cost less than the cast spell without paying its Mana Cost. *Champion: A creature on the battlefield you control that meets the specifications of the spell is transformed into the champion the spell calls forth (the championed creature is held in exile temporarily). If the new creature dies, the old creature returns unharmed. *Changeling: A creature with Changeling counts as all creature types for the purposes of spell targets. *Cycling: For its cycling cost, this spell can be sent from your Memory to the graveyard and a new spell draw from the top of your Library to your Memory. *Echo: The controller must pay the creature's mana cost again the round after summoning it or sacrifice it. *Exalted: When a creature attacks alone, it receives +1/+1 until end of turn for each permanent with the exalted keyword its controller controls. *Fading: As Vanishing. *Flanking: A creature without flanking gets a circumstantial -1/-1 penalty when blocking a creature with flanking. Does not function in narrow spaces. *Flashback: This spell can be reactivated after being used by paying the flashback cost. It is then exiled. *Hexproof: A creature or player with hexproof cannot be targeted by ''enemy'' spells or abilities. This does not prevent them from being effected by area of effect or global spells. *Infect: As wither but also deals damage to players as poison points. A player with more poison points than half their base life dies (Rounded up). Poison points are removed at a rate of 1 per hour. *Madness: At the time a player would discard from his Memory a spell with madness, he or she may pay its madness cost and cast the spell instead. *Morph: This creature can be summoned as an amorphous blob of no discernible type or color with 2/2 power and toughness for 3 mana. For it's Morph cost, it can later be transformed into its true form. *Persist: When a creature with persist is slain, it returns in a weakened state (-1/-1). If the creature is already weakened when it is killed, it does not return. *Poisonous: When attacking a player, they receive a number of poison points equal to the number indicated. A player with more poison points than half their base life dies (Rounded up). Poison points are removed at a rate of 1 per hour. *Provoke: This creature can force other creatures to intercept it as well as players. *Rebound: The rebound ability allows a player to cast an instant or sorcery spell more than once. When a spell with rebound is cast from a player's Memory, that player exiles it, and during his or her next upkeep may cast the spell again without paying its mana cost. *Shadow: This creature can only intercept and be intercepted by other creatures with shadow. *Split Second: This spell can be played in response to anything without an opposed Speed roll. It cannot be responded to. *Storm: When a player casts a spell with storm, he or she also casts a copy of that spell for each spell successfully cast before the storm spell this turn. *Suspend: Any time a player could cast a spell with suspend, he or she may instead pay its suspend cost to exile it with the number of time counters indicated on it. During each upkeep one is removed and when the last is removed it enters play. *Regeneration: At the beginning of each turn the creature or character's life increases by 5. This can never bring a life total over its default starting value. *Vanishing: This creature dissipates after a specified number of rounds. *Wither: Deals permanent damage to both Power and Toughness, though may wear off after time (end of battle). '''Keyword Actions''' *Counter: A countered spell is nullified. It does not resolve but is consumed for the day. *Exile: An exiled spell is removed from the battlefield. It cannot be targeted by graveyard effects. *Mana Production: Creatures add their Mana to their controller's Mana pool. This can exceed their maximum capacity in which case it is subject to mana burn. *Sacrifice: If an effect or a cost requires you to sacrifice a creature or permanent, you may sacrifice a summoned creature or a persistent effect to satisfy it. If an effect requires you to sacrifice a land you must strike off one of your Mana from your Mana Pool for the rest of the battle. *Tap or Untap: A tapped creature has exhausted its capabilities for the round. Not only can it take no further actions during its controller's turn, it cannot intercept an enemy creature until it's controller's next Channeling Phase. Characters and creatures can still cast spells and use abilities even while tapped. Untapping a tapped creature makes it able to act again immediately withought waiting for the next Channeling Phase.
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