Editing
Paladin
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====In Grim Hollow==== With two very [[antipaladin]]-esque Oaths in its Player's Guide, the Grim Hollow paladin ''definitely'' needs this advice! '''Oath of Pestilence:''' You're basically a [[Chaos Champion]] of [[Nurgle]]. Seriously, look at these tenets! * '''''Strength in Resilience:''''' Surviving hardship and plague make you stronger. Spreading these things causes strength to flourish. * '''''All Things Must Pass:''''' Death is the natural conclusion of life. There is nothing unnatural or amoral about the ending of life. * '''''Might Makes Right:''''' The laws of mortals mean nothing to poxes and plagues, they go where they wish and take what they want. So should you. Yep. And much like ol' Papa Nurgle and his poker buddies, it's both implicitly AND explicitly stated that your way is right and you should make everyone see things your way. Still, the more 'familial' aspects of Nurgle (both in-universe and [[/tg/|fanon]]) could help you out here. * The biggest hurdles are the parts of your oath which go past 'be strong personally' and dip into 'make others suffer so that they can be strong or die', so work on those first and how you can find a loophole or reinterpret it. * Your first tenet's first half is perfectly fine when applied to yourself, but actively spreading plague and hardship is incredibly hard to justify. You can, however, try and tone it down to more like a Space Marine-type feeling that while you won't actively cause suffering, you see nothing wrong with others who are currently suffering since you think it'll build their strength and character. Not very compassionate or likable, but definitely less malicious. * Your second tenet can be made considerably less grimdark if interpreted through the lens of 'natural death' like with the Raven Queen. * The last tenet is tricky with the most implied antisocial tendencies. Buuuuut you could interpret it as 'I will be as virulent as the Bubonic Plague, and no tyrant or devil will stop me'. In short: Don't use it on the people the campaign wants you to help, but as defiance against the BBEG and such. * Of course, the positive aspects of Nurgle and his followers can be a good reference: Yes, you think suffering builds character and would probably strengthen others in the long run, but you also have a sense of camaraderie through shared suffering, and a jovial attitude that laughs off anything getting in your way. '''Oath of Zeal:''' Technically aligned with the forces of Light, Paladins of Zeal can be a bit... touchy. * '''''Uncover Corruption.''''' Darkness cannot abide the light of day. Wickedness must be revealed before it can be destroyed. * '''''Purge the Heretics:''''' Heresy is a tumor that spread through the hearts of the innocent. Cut it out at the source. * '''''No Mercy:''''' The righteous path requires unwavering conviction and unflinching resolve. * '''''By Any Means Necessary:''''' There is no sacrifice too great when it comes to defeating the wicked. The SPEHSS MAHREEN or the [[Warrior Priest of Sigmar]] to the Nurgle champion above. Having done the [[Death Guard]], we now turn to the [[Black Templars]]. * Once again, the main issue is the built-in zealotry. Like the 4E [[Avenger]], your biggest hurdle is that your commandments very clearly demand that you have zero tolerance for impurity and evil. However, you COULD be like the OG Templar [[Sigismund|Siggy Stardust]] himself: Pitiless, remorseless, and utterly single-minded in the destruction of your foes...but also capable of introspection and emotional attachment, with the firm belief that the main reason the wicked should be slaughtered is because they destroy what is GOOD. It won't necessarily make you play well with others, but it DOES give you room to have a personality. * You could play it as being a fresh initiate. Not necessarily any less zealous, but focusing more on FINDING and RECOGNIZING evil first. Meaning you have the sense to investigate smartly and recognize things rationally. * All that talk about sacrifice and unflinching purity...are standards you set for yourself to become a better weapon, so that no innocent ever needs to walk your path. You may expect nothing but the best from yourself and your allies, but you will fall to the forces of damnation before you consign what you protect to this path. * While the oath largely defines itself by what it fights, you can also humanize it with what it's meant to protect.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information