Editing
Pathfinder Second Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Advanced Player's Guide Classes==== *'''[[Investigator]]''' **Gain a small bonus to investigate things relating to a case. The best equivalent to this is the Expertise dice of last edition, which had plenty of talents focused on expanding its uses - You now have feats that expand how you can investigate. **Subclasses split between the class' history as a not-Alchemist class, Empiricism (As in that one Archetype that made them Int-SAD, now nerfed into just making your investigations faster), Forensic Medicine (Making you a medic/CSI) and Interrogation (Charmer) **During combat they can scan an enemy, allowing them to roll before declaring their attack. If they attack with their roll, they get to add their Int-modifier, instead of what they normally would use, if they're attacking with certain weapons (agile or finesse melee weapons or unarmed strikes, ranged weapons, or saps). **Gain a Rogue-tier amount of Skill Feats, though a majority will be focused on Mental-based skills. ***Also gain a bonus to untrained knowledge skills - not quite the same as Bard's singular Lore skill, but it's still decent. **One feat also allows you to pull things out of your Bat-Utility Belt. Like a boss. *'''[[Oracle]]''' **Curses are now inherently tied to mysteries. Likely so you don't cheese out the really obvious ones (Clouded Sight, Lame, Tongues, etc.) ***Curses now only flare up when you use your mystery's Revelations spells and increase in severity the more you use them. It progresses as follows, with the max you can reach before overwhelming yourself increasing with level: Minor, Moderate, Major, Extreme. Refocusing drops your curse down from where it was back to minor, only resting for a full 8 hours gets rid of the curse completely. Use them too much and you eventually become overwhelmed, preventing you from casting any of your mystery's Revelation spells for the rest of the day. They are still able to cast other, non-Oracle related Focus Spells, however. **The current mysteries available are Ancestors, Ashes, Battle, Bones, Cosmos, Flames, Life, Lore, Tempest, and Time. Each mystery also has associated Cleric domains which you can jump into via feats. Heck, one of the domains is even given to you upon generation like the Cloistered Cleric. *'''[[Swashbuckler]]''' **Panache is now a condition gained through performing particular actions. You can move faster and you deal additional damage with certain weapons. ***This Panache can be spent on making Finishing Moves (attacks with more pretentious naming) that deals extra damage. **Charmed Life is no longer limited in use, but it's a feat that only adds +2 to a save roll and spends a reaction. **Your subclasses are Battledancer (Keying off Performance), Braggart (Keying off Intimidation), Fencer (Keying off Deception), Gymnast (Keying off Athletics) and Wit (Keying off Diplomacy). Each gives you an additional means to gain Panache mode<ref>Wit's method is particularly amusing: it involves insulting your opponent so hard they take a penalty against Perception and Will checks for a full minute, unless they come up with a sufficient retort.</ref>. *'''[[Witch]]''' **Your Patron designates which spell list you can use and grants you a special cantrip and your familiar a normal spell, similar to the Sorcerer. ***Most of your patron themes are of vague concepts, though not all - The ''Lost Omens Legends'' splat gives you access to [[Baba Yaga]] as a patron. **Lessons are special feats that provide bonus spells, allowing you to dip outside of your list. **Your familiar can potentially net six familiar abilities thanks to feats.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information