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Quest:The Long Night:Sparks at Midnight
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==Vanaheim Again== As predicted, the Slaugth are hitting Vanaheim. You have burned some of your favours with the Eldar to get a few Ghostship fleets. In the system, you only have a little more than would be expected normally, with most of the forces waiting inside the Webway. You don't want the enemy to be tipped off before they are pincered. As expected, a fleet somewhat smaller than yours Warps in. The fleet present would stand no chance, but it only needs to hold them off. After some deliberation, you decide to spring the trap once the enemy is engaged. That means a few days before the reinforcements join in. Once the battle starts, Tamia casts a recently developed Fortune Ritual to boost the fleet. The Slaugth, on their side, cast a Ka ritual making their ships black holes, blinding the weaker among your fleet's sensors. You manage to take out the enemy flagship, while they take out one of your sensor node ships. With the enemy commander (an admiral almost a match for you) dead, the second in command takes his place, both less capable and more agressive. which means the fleet presses on. Then that admiral is blown up as well. The enemy still has a chance to do a lot of damage, but decides against it and runs away. You decide against pursuing, but your parting volley lands way more hits than expected. With that and the emergency Warp-outs, a bit over half their force survives. Ridcully divines that they are going to split up and do some quick repairs before going home. You decide to exploit your advantage, and send the Eldar Ghostfleets into a raid on enemy territory. With their communications yet to reach home, a major shipyard system of theirs is effectively unprotected. Why not return the favour? Because a stray solar flare turns your fleet into dust, that's why. Jumps into the inner system are always risky, and here, you've lost. Well, nothing to be done about it, and these fleets were expendable anyway. Who knows, maybe the dust will clog up something important?
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