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====Ash Ghouls==== ''"You have chosen war with Dagoth Ur. We grieve for your loss, but we will not spare you. You refused the sweetness of Lord Dagoth's friendship. Now know the bitterness of his fury."'' An Ash Wight or Sorcerer who is especially deep in the heart of Lord Dagoth's mysteries will eventually grow a flute-like proboscis from the gaping hole in what was once their face. This creature is known as an Ash Ghoul, a priest of the Sixth House. At this stage of corprus evolution, their flesh grows to contain ever more divine power, and their magical powers increase dramatically in tandem. Able to channel the divine influence of Dagoth Ur to unwary Dunmer, the hidden caves and strongholds of the Sixth House seem to strum with divine melodies at their very presence, calling out to Sleepers and Dreamers to them in oneness with His flesh. Ash Ghouls are formidable foes indeed, as their minds and bodies are spiraling towards the divine in an ever-faster rate. No mere simple brute or senseless lunatic, the Ash Ghoul is extremely intelligent and capable of cunning tactics, and possesses the skill and strength to put such a mind to devastating use. Even without the threat of their fearsome magic, Ash Ghouls are not to be underestimated. Despite their emaciated appearance, Ash Ghouls are deceptively strong: possessing incredible strength and endurance far beyond that of an ordinary mortal. Even through the Ash Ghoul's body is marvelously saturated with the divine power of their Lord's blessings, they still among the least of His servants, as Ash Poets, Ascended Sleepers, and Ash Vampires stand high above them in Dagoth Ur's bountiful grace. An Ash Ghoul especially high in their Lord's grace will mutate even further; the tentacle-like organ growing from the hole in their face will grow larger and more pronounced. Eventually this growth will begin to encompass it's entire skull. These Ash Ghouls on the verge of enlightenment are known as an Ash Poets; Ash Cultists of extreme intelligence and power that have nearly completed their path towards achieving oneness with their Lord. Ash Poets, filled with near peerless wisdom in the ways of Dagoth Ur, choose to speak only through metaphors, parables, and verse, phrasing everything in riddles and rhymes, as they see the world in a different, divine perspective. Ash Poets are among the strongest of the Sixth House Cultists. 25 pts per model. Elite. Skirmish, Infantry, Ash Creature.3-15 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Ash Ghoul | 4 | 3 | 4 | 4 | 2 | 4 | 2 | 7 | 4 | 5+ |- | Ash Poet | 6 | 3 | 4 | 4 | 2 | 5 | 3 | 8 | 6 | 5+ |} '''Wargear:''' Hand Weapon, Sixth House Robes '''Spells:''' Select two of the following- Curse-of-Ash, Sparks, Firebolt, Earwig, First Barrier, Ash Feast, Poisonblast, Lower Resists. '''Special Rules:''' Causes Fear '''Disease:''' Blighted Aura (6+), Blight Attack (5+) A unit of Ash Ghouls may: *Upgrade one model to Ash Poet(+2 WS, +2 Mg, +1 Ld, +1 I, +1 A, Blighted Aura (5+), Blight Attack (4+)) for +32 pts. An Ash Poet is a Character. *Upgrade one model to Standard Bearer(+1 to combat resolution) for +10 pts *Upgrade one model to Musician(can always rally) for +10 pts Any number of Ash Ghouls may replace their Hand Weapons with: *Sixth House Dual Sickles +12 pts per model *Sixth House Bell Hammer +12 pts per model *Ash Staff +10 pts per model Any number of Ash Ghouls may take: *Sixth House Amulet +5 pts per model The entire unit may upgrade their Hand Weapons to: *Dwarvern +4 pts per model The Ash Poet may take an additional spell of your choice from the School of Illusion, Mysticism, Restoration, or Alteration for +15 pts, and may trade any number of his 2 starting spells for spells from the School of Mysticism. The Ash Poet may take up to 20 pts of magic items, where appropriate, from the armory. For every three models in the unit, an Ash Ghoul may take up to 10 pts of magic items, where appropriate, from the armory. [[Image:NixHound.jpg|thumb|400px|right|]]
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