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==Modern Variants== ===Ironhead Stub Gun=== [[File:Ironhead_Stub_Gun.PNG|200px|right|thumb|Ironhead Stub Gun]] A modern upgrade to the regular old Stub Gun. Despite sharing the same name, the Ironhead variant offers much better durability and penetrative power. This is no surprise given that the chief manufacturer of these weapons are the [[Ironhead Squat Prospectors]] from [[Necromunda]]. They are used mostly by the young [[Digger]]s of the clan. By design, the Ironhead Stub Gun is a ''heavy'' revolver with an oversize bore-diameter. What is most noticeable is the fact that these Stub Guns sport a unique double-barrel design. Which is weird since the gun itself only contains a [[wat|single revolver drum.]] [[derp|So one wonders where exactly, does the other barrel fire from?]] /tg/ suspects it might be a design oversight. Nevertheless, design oversight or not, you can guarantee the Stub Gun will chew through ammunition like a [[Neckbeard]] eating [[Meatbread]]. Seriously, a revolver chamber contains only what? six rounds on average, ''maybe'' eight at best? So you better be prepared to be stocked up on additional ammo if you guns blazing with this damn thing. Now this odd design isn't unique to just the Stub Gun. Pretty much every weapon from the Ironheads sport the same double-barrel, drum-fed magazine design. Why that's the case, we have no idea. Compensation much? ===Liberator Autostub=== [[File:Liberator_Autostub.JPG|200px|right|thumb|Liberator Autostub. A gun that literally fires bullets made out of [[Bullshit|Bullshitium.]]]] The primary sidearm of the triple gunslinging space cowboy of the [[Genestealer Hybrids#Kelermorph Hybrids|Kelermorph Hybrid]]. From an initial perspective, these Stub Revolvers look like any other form of Stub Revolver. But don't let that fool you, for these revolvers pack enough of a punch to make a Hand Cannon and even a Bolt Pistol look like a pathetic Flintlock Pistol in comparison. For you see, the bullets of a Liberator Autostub is made from extremely [[Bullshit|'rare']] depleted volonium shells. Rare is in quotations because they are made by disgruntled workers from any normal arms factory, produced by the stuff being smuggled out in trace amounts. [[Wat|Which begs the question on why the Imperium never seem to make bullets out of this volonium stuff if]] [[Derp|god damned sweatshop workers can smuggle them out and make it by themselves.]] (Maybe genestealers shit out volonium?) The fluff suggests that the normal Imperium does not use them because making these things is a deadly task since you're likely to be exposed to high levels of radiation (which suggests that to make depleted Volonium they first have to synthesis normal Volonium which, before you ask, is not a real element). But since when have the human costs of production stopped the Imperium "grim dark is our catchphrase" of Man? And it's deadly only to those aforementioned sweatshop workers because their basement armory has zero radiation protection, unlike a sanctioned worker specialized in that task. Anyway, these bullets are supposedly hard enough to pierce Power Armour and the hulls of light tanks (which makes no sense anyway because it still wouldn't have the kinetic energy to defeat said armor anyway), but crunch-wise they're only -1; not too bad, given the rate of fire, yet not quite "turn a tank inside out" good, <s>which may also explain why the Normal Imperium doesn't field them</s> crunch in this case is dramatically different from fluff in which these bullets are easily tank and Marine killers. They've got better (and cheaper, and probably wayyyyyy less radioactively lethal) shit to produce AP rounds with (and yet nobody, even Space Marines, ever gets any of these hypothetical AP rounds?). On tabletop, these are the Kelermorph's rootin' tootin' shootin' S4 AP-1 2 damage Pistol 2. [[Awesome|The Kelermorph has three of these babies and can just gun down space marines and below with ease.]] [[Cypher|Cypher]] wishes he could get guns this good. ===Combat Shotgun=== [[File:Shotgun.jpg|200px|right|thumb|The Combat Shotgun, AKA, the Boomstick that goes [[Dakka|BRRRRRRR.]]]] The Combat Shotgun is the second type of 'modern' shotguns that have abandoned all forms of manual reload for that sweet, sweet full auto-combat action. When you think of shotguns in 40k, ''these'' are the types you automatically think about. These automatic shotguns as such, are designed purely for warfare. Combat shotguns are usually fed from a drum magazine (and so rarely need to be reloaded) and are even deadlier than the normal shotgun. In addition to their short-range destructive power, they hammer out an intimidating racket when being fired. They are often employed as a signature weapon of [[Adeptus Arbites]]. Also worth noting is that along with simple buckshot or slug shells, Imperial shotguns can also fire specialised rounds, usually produced by the Adeptus Mechanicus, including the dreaded Executioner-pattern sniper slugs, having the ability to change their trajectory mid-flight and home in on their target thanks to their miniature on-board cogitator. <gallery> Goliath Combat shotgun.JPG|It looks like a [[Boltgun]], and it hurts like one </gallery> ===Astartes Assault Shotgun=== [[File:Astartes_Assault_Shotgun.jpg|200px|right|thumb|The Boomstick to end all Boomsticks.]] As its name implies, the Astartes Shotgun is a shotgun model specifically tailored for a Space Marine's biology, and thus having great mass and recoil, but also vastly greater stopping power. It is the third 'modern' type of shotgun shown. They are the standard issue for [[Scout Squad|Space Marine Scouts]] and are bulky, mag-fed weapons that can fire in single shots and in both semi and fully automatic modes, and use an array of specialty ammunition ranging from armor-piercing penetrator rounds to the powerful man-stopping rounds. The [[Deathwatch]] also maintains unique shotguns with specialized alien-killing rounds, utilizing armour-piercing solid rounds, flame-belching shells, or rounds that fill the room with deadly bouncing ball-bearings. These variants are specially designed to be used by members of Adeptus Astartes and as such are of much better quality and much more deadly than normal shotguns. Assault shotguns are best used in urban and close-quarters combat, as well as in boarding actions aboard voidships. ===Heavy Shotgun=== [[File:Heavy_Shotgun.JPG|200px|right|thumb|The [[Autocannon]] of Boomsticks.]] The biggest broomstick of the family. These double-barrelled combat shotguns are used exclusively by the [[Navis Endurant]]s of the [[Imperial Navy Breachers|Imperial Navy Breacher Teams]]. Its sheer bulk means that these Voidsmen need to carry a specialised shield that could mount these things in order to properly fire without throwing off one's aim. Given their double-barrelled nature and large size, the Heavy Shotgun fires bigger gauges which contain more pellets per shot. The result is that anyone in front of the damned monster would get shredded into beef patties. Given its ridiculously boxy design, moving this thing around is an absolute bitch and don't even get us on the recoil. Without that supporting shield, firing this unwieldy [[METAL BOXES|metal box]] would make this shit so god damned inaccurate even by shotgun standards. Furthermore, given its double-barrel and automatic fire nature, ammo conservation is also going to be a bitch to look out for. All in all, point this thing in the general direction inside a ship and watch as the opposing side cry bitter tears. <gallery> Heavy_Shotgun_2.JPG </gallery> ===Longrifle=== [[File:Longrifle.JPG|200px|right|thumb|[[Derp|A pump-action rifle]]...technically viable, but not very smart.]] Longrifles or Long Rifles are a catch-all term for any Stubber carbine/rifles. They should not be confused with the [[Eldar]] [[Ranger Long Rifle|Ranger Long Rifle]] as these two weapons are on a completely different spectrum. They're ironically modeled as being ''pump action'' and, while this is technically feasible, it is rather impractical due to pump-action weapons being inherently more inaccurate than other forms of weapon (the action of pumping the gun tends to throw off one's aim). They have a longer range than a Stubber by sheer fact of having better materials and a higher tech-tree. They could also hold a lot more ammunition and could, theoretically (Depending on the design) have variable fire rates. On the [[Necromunda]] tabletop, they are capable of reaching out across the entire battlefield, and more accurate beyond 24”, the long rifle is perfect for taking out targets with precision. Strength 4 makes this weapon deadly, and pairing that with the Knockback trait makes them devastating. ===Ripper Gun=== [[File:Ripper_Gun.jpg|200px|right|thumb|Ripper Guns. [[Heresy|Just when you thought regular Shotguns were big enough.]]]] The Ogryn Ripper Gun is a large, brutal, and simple weapon designed for use by Imperial Guard's similarly-large, brutal and simple Ogryns. It is a heavy automatic shotgun, built as simply and solidly as possible in order to survive being used by the Ogryns who use it as much as a club as a firearm. Think of it as the high-tech grandson of the Scatter Cannon. It can fire either a heavy shell or a hail of shot. By design, the Ripper Gun does not have a long range to better fit the Ogryns' instincts for close combat, and many also have a fire rate limiter to prevent them from firing off an entire magazine's worth of ammunition at once. Ripper Guns are intended to be fired to soften up the enemy before the Ogryns charge into close combat, and are built particularly robustly so that they can stand up to the Ogryns' use of them as clubs in melee. Ripper Guns can also be fitted with Ripper Saws. A Ripper Saw is, as the name implies, a saw blade that is attached to the end of a Ripper Gun which is intended to provide the Ogryn with an effective close combat melee weapon once they close with the enemy. The Ripper Gun is one of the few Imperial firearms that is intentionally crafted for use by Ogryns, and its design is intended to be much more durable and larger than a standard Imperial weapon, to compensate for the Ogryns' size, extreme clumsiness, and intellectual deficits. <gallery> image:OgrynRipperGun.png|<center>Ripper Gun</center> </gallery> {{clear}} ===Heavy Stubber=== [[File:Heavy_Stubber.jpg|250px|right|thumb|A Heavy Stubber deployed by Chaos forces]] Well-known is the Heavy Stubber, a machine gun used as a vehicle mount in the Imperial Guard, because in 40,000+ years, humanity has still been unable to top the genius of Weaponsmith John Browning's legendary [https://en.wikipedia.org/wiki/M2_Browning M2] (who's surprised?). Just ask the goddamned [[Orks]]. Several guns count as heavy stubbers, and all of them are awesome. The most famous is basically a Browning M2 .50 cal Heavy Machine Gun, because the Browning is just so good they're still using it 39000 years later. The Vraks-pattern stubber looks more like a M1919A6 or MG42 depending on which you have under your nose. There's also those giant, silly [sometimes] double barreled monstrosities with top feed magazines. [[Awesome|The Imperial Guard uses them in the same way as light machineguns were in WW2 and a General Purpose Machine Gun would be used today]]…or in the case of those giant, double barrel chonkboi Brens, wheeled onto the battlefield a la wheeled mount Maxim MG - no wonder these patterns are more popular with the [[Praetorian Guard|retro]] [[Death Korps of Krieg|look]] [[Mordian Iron Guard|regiments]]. Various models on tabletop visually run from .50 to bolter sized bullets to rounds that probably are larger than a heavy bolter’s hanging off a short chain. So, who the fuck knows. [[Derp|They all hit the same for some fucking reason anyway]]. Unlike the smaller Stub guns, Heavy Stubbers actually contain enough mass to do similar damage to a Bolter round at a much higher rate, (albeit with more recoil) and will reliably blow people's limbs off now as easy as they did then. Unlike the others which have been phased out, these are still in the mainline army arsenals, and are often pintle-mounted on vehicles or used in Heavy Weapon Squads in the [[Imperial Guard]], especially for vehicles produced from worlds that do not have the resources to produce Heavy Bolters, or those who just find it more economical to push out a hundred Heavy Stubbers with the man-hours it would take to make a single Heavy Bolter and rounds for it. Obviously, they are not as strong as the Heavy Bolter they replace, which is <s>several times</s> more powerful than a regular Bolter, but they are still damned powerful enough, and they [[/tg/ gets shit done|DO GET SHIT DONE]]. Besides, if you're just trying to gun down enemy infantry, you don't strictly ''need'' a Heavy Bolter, or even a Storm Bolter, when a Heavy Stubber is just as capable of turning a human or human-equivalent into so much jelly. A heavy bolter is nice for ruining their cover if it were used in real life, so everyone else can have a merry time slaughtering the exposed enemy. Then there are the different types of ammo, such as ones that [[Awesome|break apart in the target and the ''pieces'' '''explode'''.]] A similar but heavier laser version of this weapon would be a [[multilaser]]. Note that despite our metaphorical praise calling it the M2 .50 cal of the future (for its simplicity and dependability), its actual calibre according to [[Imperial Armour]] books is an "8.25 long" cartridge. Assuming this means "8.25mm diameter, rifle cartridge" this puts it at a "mere" 0.325, not 0.50(which would be 12.7mm). In fairness that was only the calibre of the Vraks pattern mentioned above, which was modeled after the smaller MG42, which fired the 7.92×57mm cartridge. Alternatively it could be an 8.25'''cm long''' cartridge. Remember that most cartridge specifications come with both the nominal diameter and the case length- .50 BMG is also known as 12.7x99mm, for example. The heavy stubber would thus be something like 12.7x83mm. With fancy futuristic propellants, maybe they figured out a way to cram more energy into a shorter case. Who knows? The Death Guard also make use of a variant known as the Heavy Slugger, which fires Heavy Bolter level shots at a faster rate. {{clear}} ===Ironhead Heavy Stubber=== [[File:Ironhead_Heavy_Stubber.PNG|200px|right|thumb|Ironhead Heavy Stubber]] A unique pattern of Heavy Stubber only used by the [[Drill Master]]s of the [[Ironhead Squat Prospectors]] from [[Necromunda]]. This Heavy Stubber dramatically differs from the rest of its kin of the wider Imperium by the sheer fact that it is a natural twin-linked weapon. Whilst conventional wisdom goes that this should be put in the [[combi-weapon]] category, this Heavy Stubber like the [[Storm bolter]], is not two weapons duct taped together, but a single weapon system that just so happens to have two barrels. What this means is that rather than firing each barrel separately in tandem via a hotwired single trigger mechanism, the gun fires two rounds at the same time, due to the fact that the entire firing mechanism being fused together. To compensate for the sudden increase in firepower, the Ironhead variant sports a huge drum-fed cylindrical magazine; holding a shit ton of ammunition at the expanse of weight. Fortunately for the Squats, they just so happen to be strong enough that such cumbersome weight is a non-issue. This design stays consistent with the rest of the Ironhead's weapons, even their ''pistols'' sport the same double-barrel, drum-fed magazine design. Why that's the case, we have no idea. Compensation much? As one might expect, this amount of firepower in such a small frame will cause heating issues. But for some reason, the weapon does not seem to suffer any heating issues. In contrast to the [[Ironhead Boltgun]], the Heavy Stubber offers a ludicrous amount of firepower beyond that of regular Heavy Stubbers, but you can say goodbye to any form of accuracy as a result. ===Ironhail Heavy Stubber=== [[File:IHS_Side.PNG|250px|right|thumb|Ironhail Heavy Stubber]] Not to be confused with the abovementioned [[derp|similarly named Ironhead Heavy Stubber]]. Surprisingly, an enhanced Heavy Stubber called the Ironhail Heavy Stubber is one of the many weapons used by the [[Primaris Marines]]' IFV, the [[Repulsor Tank]], their transport, the [[Impulsor]], their [[Brutalis_Dreadnought|melee-based Dreadnought]], and a number of Toaster Boys vehicles. What makes them so special, [[Emprah|God-knows what]]. Bigger bullets we guess? [[derp|Because the crunch sure as hell can't be bothered to make a difference.]] <strike>Why it uses a heavy stubber instead of the much more potent and commonly used heavy bolter is a mystery for the ages.</strike> Again, reliability and ammo simplicity. No fancy rockets, just bigass bullets of doom. Also although it has no impact in-game heavy stubbers probably have much more ammo capacity and faster, more accurate bullets, being smaller and lighter and relying on pure impact (thus speed) to inflict damage compared to a heavy bolter round. Google the .50 SLAP round for a potential real life equivalent. There is also the Icarus variant designed for AA work, frequently twinned but we say AA in the means of light air targets like [[Gargoyle (Tyranids)|Gargoyles]] or enemy jet pack infantry. <gallery> RepulsorStubber.png|<center>A Heavy Stubber mounted on the Primaris Repulsor</center> File:RepulsiveIronhail.PNG|<center>As seen on the <strike>Repulsive</strike> Repulsor, in [[Ironhail_Skytalon_Array|twinned anti-air configuration]]</center> File:Ironhail Skytalon Array.JPG|<center>As seen on the Impulsor, in [[Ironhail_Skytalon_Array|twinned anti-air configuration]]</center> File:BrutalIronhail.PNG|<center>As seen on the Brutalis Dreadnought. Unsuprisingly, in [[Ironhail_Skytalon_Array|twinned anti-air configuration]]</center> IHS_Invictor.PNG|<center>As seen in the Invictor Tactical Warsuit, [[twin-linked]]</center> </gallery> {{clear}} ===Executioner Shotgun=== [[File:Executioner_Shotgun.PNG|200px|right|thumb|Now if only all shotguns have the range equal to that of a DMR...]] This is a [[awesome|shotgun that functions like a sniper rifle]]. Well...okay, not to the ''same extant'' as a sniper rifle as it is more like a DMR, but it is the closest thing a shotgun can be nonetheless. As such, despite being part of the shotgun family, it does not actually function like a shotgun. Like. ''At all.'' This is due to the fact that the Executioner Shotgun has been modified to such an extant that the only reason why it is still called a shotgun is based largely on familial ancestry more than anything else. I mean, we are talking about its entire barrel being changed to handle only solid precision slugs, having a scope attachment and being more streamlined for better weapons handling. Some bits of its shotgun ancestry still remain however, as vestigial elements. Like the presence of a [[derp|pump-action feature]] and the barrel still being [[/d/|''girthier'']] enough to theoretically fire normal shotgun shells. Although by this point you might as well just get a normal shotgun. It is handled only by an [[Arbites Marksman]]. ===Sniper Rifle=== [[File:SniperRifle6.jpg|200px|right|thumb|The Space Marine Sniper Rifle. [[Mary Sue|Better than those filthy plebian Sniper Rifles of the Guard]]... save for one...]] While the Imperial sniper rifles are generally a rather broad class of weapons including, for example, the [[Long-Las]] sniper [[lasgun]]s used by the Imperial Guard, at least some of the sniper rifles utlized in the Imperium are actually solid-slug ballistic weaponry, firing high-caliber, powerful rounds to achieve maximum range and precision with their shots. Some specialist snipers like to add in specialized rounds in their Sniper Rifle for the 'special occasions'. Space Marine Chapters, particularly Scouts, utilize a unique model of Sniper Rifle. A Space Marine-pattern Sniper Rifle fires a solid slug and boasts powerful telescopic sights that allows the wielder to fire at enemy weak points and distant foes with extreme accuracy. On Necromunda, these guns are confusingly called [[derp|''Long Rifles'']], which should in no way be confused with the ''other'' Longrifle that has been explained above. Although it seems that only the [[Ash Waste Nomads]] seem to call it that. On Necromunda, these things are elephant guns and hit like a truck. Strength 4 at 48" range is bound to offer some hurt. <gallery> image:CatachanSniper.png|<center>Catachan Sniper Rifle</center> image:RatlingSniper.png|<center>Ratling Sniper Rifle</center> image:SpaceMarineSniper.png|<center>Astartes Sniper Rifle</center> Ash_Waste_Long_Rifle.PNG|<center>Ash Waste Nomads Long Rifle</center> </gallery> {{clear}}
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