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===Sniper=== {{topquote|Sniping’s a good job mate. It's challengin' work, outta doors, and a guarantee you won't go hungry.|Sniper, on his job.}} Hailing from the mythic land of New Zealand before being sent to Australia to be raised by farmers, '''Mr Mundy''' fancies himself a professional assassin and a polite bloke you can have a cold one with. His job ensures a meal and a gun, as he travels alone in his camper van to his next destination. This makes him somewhat less of a team member in this game as most Snipers players will be on their own, picking targets off the enemy team while avoiding the same fate themselves. Their trusty Sniper Rifle gives the player the ability to automatically Krit upon a headshot; dealing 3x the damage. Combine this with the fact that your rifle charges its shot while scoped in, means you can deal 450 damage to anyone on a Headshot! No Medic is going to save you from that! Not only is our ol’ sniper equipped with his trusty gun, but he has several pitch weapons to deal with anyone cocky enough to take you on. Your trusty kukri knife will make sliced beef out of any spy while the [[/d/|Jarate covers your foes in your piss, dealing minikrits on all damage for a limited time.]] You can even give up your gun/jar for a little shield that can protect you from Spies(Razorback), Pyros(Darwin’s Danger Shield), or all-around damage(Cozy Camper). In competitive play Sniper is considered a '''Specialist''' due to his fragile nature, but he still sees some plays as a quick switch to kill a Medic. <u>Pros</u>: * With good skill, you can pinpoint kill any threat to your team from a distance. The enemy has to respect YOUR line of sight, lest they are forced to wait another 20 seconds. This includes overhealed Heavies, Rocket-Jumping Soldiers, Medics ready to charge, and even catch Demomen or Engineers off guard with a good angle. * Your plethora of options means you can play with or without headshotting style. The Huntsman gets rid of the long range in favor of a more combative playstyle! * As long as you can get a headshot from a scope, you can do it in close range as well! * The Huntsman has some [https://www.youtube.com/watch?v=jvOaUF1Sl5c bullshit hit detection logic], meaning it's actually easier to get a headshot with it than with stock. [[Rage|Fun!]] It used to be ''even worse'' if you dared to stand near a building (closest hitbox to where it hit your collider is the Dispenser's single slab? [[Bullshit|Guess who just got headshot!]]), but that was too much even for Valve and got patched when the community realized this shit was happening. **This is part of where the "Lucksman" moniker of the weapon comes from, since you can get a headshot by hitting empty air if the arrow's lined up just right. <u>Cons</u>: * You have low HP like the Scout and the Engineer. You will get killed if a soldier or Demoman decide to take their battle up close and personal. * You are a magnet to every sniper and spy in the game. All Snipers are your rival, and never forget that; also remember to watch your back, as Spies love delivering a dose of surprise buttsecks into your vulnerable rear. * Tunnel vision. Focusing on nailing priority targets over your own survival means that anyone can get the drop on you. Spies have it easier because of their tools, but even a crafty Heavy can sneak up on you and POW HAHA! * Sometimes hits just won’t register right, or register in your favor. This is an old game, so expect some hitboxes to weirdly work or not. * Expect to be spammed by bot snipers spinning out of control more often than not. **Related: If you get even ''remotely'' good at clicking heads, prepare for hackusations and such. This is what happens when your class is the preferred one of cheaters.
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