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==Infernal Dwarves (Chaos Dwarfs)== {{stub}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see a summarized version of the changes to Chaos Dwarf lore. <div class="mw-collapsible-content"> * Infernal Dwarves were slaves to the (Lizardmen) and rebelled when a comet fell. * They were kept separate from the other races and only reunited with western Dwarves in the second age. * They built ziggurats like those of the (Lizardmen) for homes in the steppes of Augea rather than mountains like the west Dwarves. * After the invasion of (Skaven and Beastmen) plus the betrayal of Orcs and Goblins, both races of Dwarves were forced to defend their homes. * Rather than hide in their homes and pray for allies (AKA wait for death) like the western Dwarves, the eastern Dwarves chose to take control. They created a massive magical power source called the Inferno, then began wiping out the destructive races. * In time the magic of Chaos rendered them into a slave-taking culture on the side of destruction rather than against it, attacking even their western kin. * The Inferno caused worldwide natural disasters, tearing reality and the Veil which allowed Daemons to invade the world which put all races of order on the losing backfoot in the seventh age. * The modern Infernal Dwarves are more amiable, encouraging diplomats and trade though foreigners are VERY susceptible to the rivalries of internal conflicts, undercutting alliances that in theory benefit the entire civilization but in practice tip the balance of power within Infernal Dwarf society. Well-loved figures could suddenly be imprisoned on obviously false charges and worked to death before their case can be heard, falsified documents can lead to requested military support being attacked as if they are an enemy, and so on. Any outsiders who manage to figure out and work within their ways are given a great deal of respect. * The major religions of the Infernal Dwarves are integrated into all aspects of society as faiths compete over control of single sectors, resulting in those sectors opposing others; control of courts can spill into open conflict between two temples, the victor taking on the ability of a city to even manage trade as the third temple’s control of the docks is dealt with. * In spite of the relative chaos, Infernal Dwarves adhere to the concept of law (even if only in concept) rigidly in everything from how they undergo their fights to Daemonic dealings; a surrendering force may benefit more economically than a victorious one due to the contract negotiated and the fight may have started with that in mind. Their society is always in flux, never changing from the outside even if changing constantly in every single way. * In addition to the extensive and brutal slavery, there’s also a more Roman style for slaves of particular skill who have some rights and can free themselves for good behavior though that’s limited to the general changing rules and loopholes, and shifting fortune and disposition of their master. * Non-Infernal Dwarfs can achieve citizenship, and are treated as near equals if not complete equals in most non-noble levels of society. This includes races normally treated as inferiors like Giants who are afforded education equal to their capacity to learn. * After a tour of military service Infernal Dwarves can and do serve as mercenaries throughout the world, and as individuals or in armies will fight for anyone who can afford them. * Taurukhs (Bull Centaurs) serve as police. * * A Dwarf character in a short story has black skin and red eyes, like Dark Iron Dwarves from Warcraft. Its unspecified if this is what all Infernal Dwarves look like, if this can occur in ordinary Dwarves, or if it pertains only to this particular Dwarf. But it exists. </div></div>
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