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===Runic Artefacts=== Up to 3 runes form a single artefact (so you can smash in 6 talisman runes if you want to) but you can't double-stack on the composition of these artefacts. A model can only have 1 dominant rune. *'''0-1 Rune of Denial''' Dominant. Single-use automatic dispel of enemy spell. A handy tool to have, always take one. *'''0-1 Rune of Devouring''' Dominant. Runic Smiths only. One use only, done instead of attempting a dispel. The spell goes off as normal but the casting model can't cast that spell for the rest of the game (does not effect attribute spells or those dispelled by Rune of Revocation). Can ruin the day of a low level caster or by deleting the H spell from those pesky vampires. *'''0-3 Rune of Dragon's Breath''' The bearer gains a Str4 AP1 Flaming breath attack. Only a single friendly rune of dragon's breath may be used per round of combat. Can really beef up your attacks when grinding. *'''Rune of the Courage''' One use only, makes the bearer stubborn for the rest of the phase. Can make your tarpit hold out for an extra round while you line up a charge. *'''0-1 Rune of Grounding''' Runic Smiths only. One use only, all spells with duration: one turn affecting the bearer's unit and any enemy units in base combat with the bearer end immediately. Can really screw your opponent's buffs or hexes. *'''Rune of Harnessing''' Runic Smiths only. Enemy models within 24" reduce their channel value by 1. Can cap your opponents magic phases, you just have to get your runesmith close to the enemy wizards first. *'''Rune of Shielding''' The bearer gains Aegis +1 (max 4+). This only stacks with itself and/or Shield Wall. Combo with rune of retribution to have an unkillable melee monster that bludgeons enemies to death with themselves. *'''0-2 Rune of Storms''' One use only, use at the start of your opponent's phase. Pick an enemy unit within 24", all models with fly in that unit have their advance and march rates halved (for normal and flying movement). *'''Rune of Readiness''' One use only, use after all charges against the bearer's unit have been resolved. The bearer's unit may make a combat reform before combat starts. If you don't have a holdstone on hand, this will do the job against one unit. *'''Rune of Kinship''' The bearer gains scout and ambush. Can't be taken by war thrones so no 6 HP duel monsters popping in from the backline. *'''Rune of Mastery''' One use only. Add +2/+2 to the power level of a bound spell for it's casting this turn. Can make a rune available when you need it to be. *'''Rune of Mining''' Choose one terrain feature before the battle begins. As long as the bearer of this rune is on the table all friendly models treat that terrain feature as open terrain.
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