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===Recommended Freelancers=== * The '''Wasteland DJ''' is a good choice after 2-3 games, so save up. He lets you tweak EXP gain on Degens and Youngins, letting you pick the ones with useful mutations and promote them more-quickly. He also gives you a second, boosted Motivator bubble without wasting elite slots on First-born. * '''Sawbones''' - Because duh. Buy a Hidden Defensive Mutation if you can afford it. * '''Mercenary Gunsmith''' - Gives you a tougher Heavy option than Gramps and frees up Specialist slots. The only question is whether +1 STR/MET/DEF and an extra Skill is worth 37 BS to you <s>spoilers: it is if you want an LMG</s> compared to possibly earning Gramps an Elite slot and a couple extra wounds down the road. Again, buy him as a Mutant even if you don't have the cash for a Mutation yet. * A '''Merchant''' can help pay the keep for another Freelancer, and buy cheap wargear for graduating Youngin's/Degens
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