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===General tips=== The Greenskin campaign is probably the one most determined by your legendary lord. If you're Grom or Skarsnik you can get your goblins good or cheap enough to make most orcs obsolete; Wurzzag will also want to skip normal orcs in favor of the savage kind. Skarsnik can't recruit normal orcs anywhere but Eight Peaks, but he can recruit savage orcs in the southern badlands so he'll probably use of lot of those as well. Grimgor Ironhide is the polar opposite, he is best with elite units of Black Orcs and normal Orc Big 'Uns, with no goblins aside from chaff and disruption. Azhag the Slaughterer is probably the most generalized lord with a focus on magic, which slots nicely into any army you care to bring. Azhag, Grimgor, Skarsnik and Wurzzag all get unique scrap upgrades for certain units, whilst Grom uses his scrap for the cauldron. Aquiring scrap is so easy as to almost be incidental; all your favorite things to do (fighting, raiding, and wrecking towns) all provide scrap, so it will build up pretty well without much trouble. On the other hand, if you need extra scrap it can be hard to get it quickly; in a good greenskin campaign you'll be fighting and raiding as much as you can all the time, so you can't exactly pick up the pace for quick scrap. Plan ahead and keep your priorities straight; Big Thinkin' is more beneficial than upgrades for individual units. The most important mechanic to learn in the Call to WAAAAGH!, which is already explained in the Universal Traits section. The only thing to mention about that ability is that when your WAAAAGH! reputation goes up you get bonuses to public order and growth. Therefore, it can be beneficial to sit on a full WAAAAGH! bar whilst you gather your forces and tighten your grip on your holdings. It should also be mentioned that Calling a WAAAAGH! isn't really worth it unless your targeting an enemy with strength rating of at least 30; if you don't think your strong enough to take such an enemy, feel free to wait until you're strong enough to go big!
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