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===Realms of Chaos=== <div class="mw-collapsible-content"> It was a really hard campaign but it’s gotten a lot better with the ability to prevent rifts using defense buildings (which you should always do). If you need to enter a rift just use one in nearby enemy or friendly territory. Just for fully conquer or confederate the 3 major cities then expand out to the rest of kislev. You can expand into Norsca but that does invite attack by the 3 major demon factions, ironically it may be easier to invade the empire or mountains instead. But really you don’t need to paint the map. Campaign is easier if you take a nice 4-5 province chunk of land and play defense while doing the rifts. '''How They Play:''' Unlike Cathay, which is surrounded by barriers, both natural and artificial, Kislev is one big plain with enemies all around you. Norscans and Chaos Warriors to begin with, but soon enough the Legions of Chaos will be at your door faster than you can say "чорт, пошёл на хуй". Things will only escalate once the rifts start opening up, as minor factions have shit AI and will do jack shit about the corruption spreading in their lands, so don't count on your Empire allies surviving very long once the rifts start spewing out Daemon stacks and 30+ corruption. Also unlike Cathay, your units are ''expensive'' to maintain, even if they're relatively cheap to produce: a leveled-up Kostaltyn with a bunch of minor stacked ancillaries '''can actually raise units for free, or close enough to free'''. Instead, you'll find all your gold diverted to their upkeep and maintenance, a problem which will only get worse when you lose settlements to Chaos. Your Legendary Lords have quite substantial upkeep reduction for key units (Tzarina and Ice Guard, Boris and Bears), so building an army around them is crucial unless you want to pay 3000+ gold in wages everyturn. '''Managing your Oblasts:''' Since only your faction leader can enter the rifts, it would be a good idea to devote your other armies to the defense, as well as cleaning up corruption. For every 2 provinces you own, you gain a unique character called an ''Ataman,'' functionally a Boyar who manages a province for you . They occasionally get events that will boost certain aspects of the province's economy, will lead your garrisons when attacked, and notably ''not'' cost upkeep (which trust me, is super important in Kislev). It is notable as well that the three main Kislevite cities (Praag, Kislev, Erengrad) are all single-settlement provinces, while the adjacent Oblasts are all minor-settlements. By holding both, you get one Ataman, and while the cities are valuable enough to warrant a Garrisoned lord, the Oblasts have more to gain by having an Ataman buff them for you. '''Devotion and Supporters:''' A campaign mechanic that simulates the power struggle between the Orthodoxy and the Royalty: the first one to gain 600 supporters wins and if you win, you confederate the other. Supporters are generated by building unique buildings in the major cities, or by building Orthodoxy churches. They can also be gained by invoking "the Motherland," which is like Rites that give you campaign bonuses, but also have challenges that you need to fulfill. For example, invoking Ursun deals attrition to enemies and slows them, but gives you +5 Supporters for every new settlement you occupy; Tor gives +2 supporters every time you enter a battle, and +10 melee attack. Kostaltyn will almost always have the edge in the beginning, but the Tzarina's safer realm means she'll eventually win out, so long as you dont lag behind in victories/tech. Devotion is managed separately, and is gained by either sacrificing Chaos worshippers/Daemons post battle, or by religious buildings (you have two: Hallowed Woods, kinda like the Godswood in ASOIAF, that provides devotion and economy benefits, or Orthodox Churches, which also provide devotion and supporters, but cost Devotion as well.) Devotion is used for rites, certain tech, and buildings. You need to maintain above 100 devotion, too, because having too low Devotion spawns Chaos cults (completely independent of the Rifts/Public Order, which is annoying). The Rites are also pretty expensive, going from 60 to 80 and up to 200. Unfortunately it does have to be mentioned that until tier 4 you only have one practical unit. the tier 0 kossar as it's low upkeep and easy replaceability is key for your weak economy and lack of decent units. Prepare to spam one unit even harder than the tomb kings. Is it boring as fuck-yes. is it the only practical way to hold off your enemies and unit kislev before you get swarmed by everyone-yes. —- light war sleds are only tier 3 and are extremely cost effective, tzar guard are tier 3, and armored kossars are good too. It’s really not as bad as it sounds. </div></div> <br>
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