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Velatine Federal Republic
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===Equipment=== Mostly vees and infantry. Mechs are normally light or at most medium. Infantry is usually mechanized, motorized or airborne. Due to difficulty in producing modern tech, Autocannons and Rocket Launchers are in wide use. To try and make up for the inherent disappointing performance of Autocannons, specialty ammunition for autocannons is widely produced. The one technology that the VFR has tried to always keep up on is melee weapons - because their mechs tend to be ammo reliant, ways to engage in close combat if a mech runs out of ammo are seen as important. In the case of lack of access to proper melee weapons, pilots of mechs with hands are trained in making use of improvised weapons - doctrine usually covers such armed mechs covering the retreat of allies without hand actuators. As a far Periphery nation the VFR struggles to maintain a viable aerospace contigent. Because of this, the VFR maintains a large number of conventional fighters on each of its world, and tends to have a decent spread of anti-aircraft equipment in its ground forces. Its aerospace assets are grouped into a separate airforce, (Barring those that the Stradioti use on campaigns) and are deployed where they are needed most. The specialty in Autocannon weapons and the lack of an airforce has combined in an interesting way to make the VFR's armed forces somewhat experts in anti-aircraft technology, and it tends to have well trained and equipped anti-aircraft gunners. This is reflected both in their mechs and their vehicles. Because of their usage of combined arms, Velatine Infantry is usually mounted, being mechanized, motorized or airborne - this is one of the key strengths of the army and its infantry tend to excel in this kind of mobile rapid combat. In particular its airborne cavalry are quite well trained and are seen as the elite and most prestigious infantry forces.
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