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==Magic Items== There are dozens upon dozens of magic items in the Chaos books, and life is too short for one contributor to take the job on. Here are a few of my personal favourites, and may others do what I cannot be arsed with. * '''Chaos Daemon Sword''' - expensive, at 85 points, but slap this on your Sorcerer Lord or Great Bray-Shaman and compress all the fighting and casting power of a Greater Daemon down into a base that can hide in a unit. Just enough left over for a Talisman of Protection, too. * '''Slaughterer's Blade & Pendant of Slaanesh''' - whack both of these on one Lord and let 'em go to town. You either get to heal lost wounds or rack up bonus attacks, what's not to love? * '''Armour of Damnation''' - forcing opponents to reroll their hits is always a chuckle. Solid, basic, effective. * '''Collar of Khorne, Pelt of the Dark Young''' - because nothing says love like putting Magic Resistance on your key unit in an army that already throws Dispel dice around like they're going out of fashion. * '''Golden Eye of Tzeentch''' - unlike most 30 point 3+ wards vs. shooting, this one extends to the model's mount. A Tzeentch character on a Disc will absolutely need this because good GOD the enemy are going to be gunning for them. Take it and thank me later. * '''Bindings of Slaanesh''' - a bit pricey, but being able to lock enemy characters into a challenge with a Chaos Lord's fighting stats is worth it. Pluck that Grey Seer from the back of his bunker and show the dirty rat how we do things in the Grim Dark North. * '''Sceptre of Domination''' - yeah it's another Slaanesh item, no I don't care: power level 6 is great for a Bound item, forcing two or even three dice to be spent on stopping it, and it casts an amusing, potentially dangerous spell. For 25 points it's a bargain. Doesn't even run out on a 1. * '''Staff of Darkoath''' - Chaos loves movement spells. Beast Herds in particular love movement spells as they get to charge on the same turn as they Ambush with them. This thing guarantees a movement spell to the Shaman carrying it - not a Bound spell, a proper one with a solid casting value. Join the dots! * '''Crown of Horns, Horn of the Great Hunt, Preyseeker''' - making Beastmen less dependent on their horrible Leadership ratings is never a bad idea, and between them these three items will keep your Bestigor on the battlefield and your Ambushing units turning up where they should. * '''Banner of Rage''' - turns the unit carrying it into a massive problem for your opponent. They probably won't break, they'll never lose their frenzy, they have to be shot up or beaten down to the last man to be stopped. Whack it on a nice unit of Chosen Knights and ask whaddayagonnado?
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