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=== Elites === ==== Codex: Imperial Guard Version One ==== *'''0-1 [[Militarum_Veteran_Squad|Hardened Veterans]]''': Guardsmen that've seen some serious stuff in their lives, and actually lived to tell the tale, despite the best efforts of said stuff. They all still've their Lasguns and Frag Grenades they were issued with so long ago now, but each has had numerous opportunities over the years to pick up some additional kit along the way, such as Krak Grenades, Autoguns, CCWs and Laspistols or Autopistols, or Shotguns. Their BS4 means they know how to use all their stuff too. **Three of them can take either Flamers, Bolters, Plasma Pistols, Meltaguns, Plasma Guns, or Grenade Launchers, one can have a [[Needler|Needle Sniper Rifle]], you can take a Comm-Link on another, and two can form a Heavy Weapons Team with any of the goodies. **The Veteran Sergeant can take equipment from the Armoury normally reserved for officers, the squad can be joined by a Veteran Officer, and everyone can bundle into their own personal Chimera. **'''Hardened Veterans''': These guys and gals automatically have the two Battle Honours; Hardened Fighters, and Steadfast. *'''[[Stormtrooper#Warhammer_40,000|Storm Troopers]]''': Big Toy Soldiers with Big Toy Guns, though jibes aside, BS4 Hellguns're no laughing matter, to be learned at your peril. A 4+ Armour Save also makes them more survivable than regular Guardsmen, and anyone can swap their Hellgun for a Hellpistol and CCW. Two of them may also take special weapons, but no heavy weapons, and a Chimera can be assigned to them if they don't want to '''Infiltrate''' or '''Deep Strike'''. **'''Infiltrators''': Dynamic entry via squatting in the mud. Unlike '''Deep Strike''' below, as many squads of Stormtroopers as you want can '''Infiltrate''' as long as the mission allows it, though not if they have Chimeras. **'''Deep Strike''': Dynamic entry via Para-Glider or [[Elysian_Drop_Troops|Grav-Chute]], though again there's only room in the [[Valkyrie#In_Warhammer_40000|Valk']] for a single squad per army to do this. Storm Troopers in a Chimera can't make this manoeuvre either, despite [https://en.wikipedia.org/wiki/Airdrop airdropping tanks being possible in real life] with far more primitive equipment than in the 40,000 Millennium. You would think the Imperium would have a medium dropship between the [[Valkyrie#Sky_Talon|Sky Talon]] and the [[Devourer Dropship]] that wasn't [[Thunderhawk|Space Marine exclusive]]? *'''[[Ogryn]]s''': Three to five space-[[Ogres]]. WS4 and S5 mean they hit as well as an Ork [[Warboss]], and T4 make them the toughest infantry you have available. They can take a Chimera as a personal battle bus, though see '''It's Dark in dere!''' below, and whilst it isn't as much of a must-take for them compared to more squishy units in your army, the short range of their guns means they'll want to get close to the enemy quickly in order to contribute. **'''Ripper Guns''': Nothing to be sniffed at, S4 AP6 '''Assault''' 2, though let down by the 12" range, and can be replaced with Ogryn CCWs for free. **'''It's Dark in Dere!''': Given their size, Ogryns can get claustrophobic in what're for them tight spaces, which includes Chimeras. An Ogryn squad may only embark in a transport if there's an officer or a Commissar within 12" of the unit, but they may start the game embarked on a transport without issue. *'''0-1 [[Ratling|Ratling Snipers]]''': Your source of mass Sniper Rifles. Gretchin-esque statline, Strength and Toughness 2, but also BS4 to aim with. I4's nice, but with WS2 combined with their aforementioned Strength, they're unlikely to do much. Ld6 makes them more likely to bolt than other squads, and they don't have any sort of Sergeant character to help them, which by extension means no Commissar either. **'''Infiltrators''': Just like Stormtroopers, Ratlings can sneak onto the battlefield if the mission lets you. **'''[[Stubber#Sniper_Rifle|Sniper Rifles]]''': Range 36" SX AP6 '''Heavy''' 1. ==== Deathworld Veterans (Codex: Catachans) ==== *'''0-1 Catachan Devils Squad''': **'''Deathworld Veterans''': These guys and gals're automatically '''Deathworld Veterans'''. **'''Ambush''': These guys and gals can '''Ambush'''. *'''Deathworld Veteran Assault Team''': **'''Deathworld Veterans''': These guys and gals're automatically '''Deathworld Veterans'''. **'''Gung Ho''': Diet Fearless, they can re-roll failed Morale and Pinning tests, and they can attempt to regroup even if the squad's below half-strength. *'''Deathworld Veteran Snipers''': Up to three BS3 Deathworld Veterans with Sniper Rifles. You don't get Ratlings, so these're the best you're gonna get. **'''Deathworld Toxins''': The native life of Catachan produces all manner of deadly toxins, which can be coated on Sniper Bullets to let them re-roll To-Wound. **'''Deathworld Veterans''': These guys and gals're automatically '''Deathworld Veterans'''. **'''Ambush''': These guys and gals can '''Ambush'''. **'''Camouflage''': Space Marine levels of Cover Save in Woods and Jungle. **'''Disappear''': Your three Deathworld Veteran Snipers don't form a squad, and're set up separately instead. In addition, their models can NEVER move for ANY reason, can't claim table quarters or objectives, and don't have to be killed for their opponent to achieve '''Meat Grinder'''. During any of your Movement Phases, you may permanently remove a Deathworld Veteran Sniper model from the battlefield, which doesn't count towards Victory Points purposes. ==== Special Characters ==== *'''[[The_Last_Chancers|Colonel Schaeffer's Last Chancers]]''': ''"You will atone for your sins, and when you die you will thank me for allowing you to!"'' - Himself. Note, they have two additional members compared to a regular maxed-out Imperial Guard squad at twelve strong, and only just fit in a Chimera if you get one for them. **'''Individual Special rules''': Schaeffer and every Last Chancer each have a Laspistol and Frag & Krak Grenades, but they all come with unique loadouts too. ***'''Colonel Schaeffer''': The boss has a Plasma Pistol, Power Weapon, and Carapace Armour, which with his WS4, T4, I4, and A3 mean he's pretty good in a fight. ***''''Hero'''': A second Laspistol for this guy, plus a Lasgun and CCW. ***''''Ox'''': Just a Heavy Bolter for him. ***''''Brains'''': Carries the Comm-Link, as well as a Lasgun ***''''Demolition Man'''': Throws Melta Bombs all over the place, and has a Lasgun too I guess. ***''''Shiv'''': Like the Colonel also has a Plasma Pistol, and a [[Monowire|Mono-Filament Knife]] that counts as a Power Weapon, making him a worse version of Schaeffer. ***''''Scope'''': Aww, look at his Needle Sniper Rifle, he thinks he's a [[Vindicare]]. ***''''Grease Monkey'''': Armed with a Bolt Pistol, probably nicked it. ***''''Rocket Girl'''': Guess, just guess. ***''''Fingers'''': Carries a Lasgun for himself, and Frag & Krak Missiles for the lady, what a gent'. ***''''Animal'''': Trusted with the Scanner of all things, in addition to a Meltagun and a CCW. ***''''Warrior Woman'''': Dual-wields a Sword and Knife which count as 2 CCWs, and a Lasgun. **'''Single Unit''': The Last Chancers form a single squad, and must stick with Colonel Schaeffer at all times, not like they've got a choice or anything. **'''Harsh Discipline''': The Last Chancers auto-pass all Morale and Pinning tests as long as Colonel Schaeffer's alive, he'd get cross if they didn't, and they wouldn't like him when he's cross. **'''Combat Master''': Schaeffer has been dabbling in [[The Book of Weeaboo Fightan Magic]], making opponents subtract -1 from all dice rolls when trying to hit him. **'''Hardened Veterans''': The Last Chancers're taken instead of your army's allocated single Hardened Veterans squad. And just like Hardened Veterans Squads, the Last Chancers get Hardened Fighters and Steadfast Battle Honours, the only ones anyone ever seems to get around here. **'''Ox''': [[Gunnery_Sergeant_"Stonetooth"_Harker|A guy so buff, he can move and fire with his Heavy Bolter]].
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