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==== Special Characters ==== *'''[[Boss Zagstruk]]''': ''"If ya wanna be big an' mean, If ya wanna best an' green, If ya wanna get da job done fast, Da Vulcha Skwad iz where it's at!"'' - Themselves. An upgrade to a regular Stormboyz mob which becomes Da Vulcha Skwad, he lacks his signature Power Claw feet, instead having a S5 Assault 2 Slugga and Tankbusta Bombz as a consolation prize. **'''Turbo Swoop''': He gives himself and his mob his signiature Special Rule, which allows them to assault up to 12", and add +1S on the charge. However, they must always roll Difficult Terrain tests when landing, and 1D6 must be rolled for each member of the mob including Zagstrukk after close combat attacks have been resolved, with a single model being removed for each roll of 1 with no armour save allowed, which counts towards combat results. *'''[[Boss Snikrot]]''': ''"Half-glimpsed shadows? Orks wearing camouflage? Do you take us for imbeciles?"'' - Unnamed [[Adeptus_Arbites|Provost-Major]]. An upgrade to a regular Kommandos mob which becomes Da Redskull Kommandos, unlike the Kommandos he accompanies he actually has an armour save, albeit only 6+. **'''Unseen, Unheard''': He gives himself and his mob his signiature Special Rule, which forces enemy units trying to shoot at them to first check if they can actually see them, via the '''Night Fighting''' Special Rule, making his mob much more survivable. To see if they've been spotted roll 2D6 and triple the result rolled, and if taking place during night halve that result after tripling, if all models in Da Redskull Kommandos're outside that range from the firing unit in inches, then that units' shooting is wasted as they blast away at shadows. **'''Backstabbers''': This also gives them an edge against sentries, and all enemy sentries halve their Initiative when trying to spot Da Reskull Kommandos, as well as only raising the alarm on a 6+ instead of a 4+ when killed in close combat by them.
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