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Warhammer 40,000/7th Edition Tactics/Chaos Daemons
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====Relics==== *'''Grotti the Nurgling:''' A little pet for Nurgle HQs, 40 points. All non-Daemon of Nurgle units within 6" of the bearer (friend or foe) have their toughness reduced by 1. Combine with Plague Flail and Epidemia and Biomancy's weakness for awesome pew pew. *'''Corruption:''' 25 points, only for Nurgle HQs as well. Unusually, this melee weapon has no Strength rating of its own. Instead, it always wounds on a successful To Hit and uses the user's strength for ID and armor penetration purposes. While its AP- may seem like an issue against vehicles, it always glances on a 6 so you may still get lucky with it. So on an MC, it's auto wounding with AP 2? **'''Alternate Take:''' This is not worthless but not good at all, for 20 points you can have a Balesword instead, with Instant Death and poison 4+, which becomes even better when you realise that a DP Insta kills T4 models on 2's with rerolls and T5 models on 3's with rerolls, after that never worse than a 4. *'''Horn of Nurgle's Rot:''' 35 points, DPs and Heralds only. After resolving close combat attacks, one Plaguebearer unit within 12" of the bearer gain another model for every model that was slain by the bearer. The new models must be in coherency and follow the normal positioning rules. *'''Epidemia:''' 20 points, GUOs only. An S+1 AP- melee weapon that forces the units of models removed by its attacks to pass a toughness test or suffer an additional wound. *'''The Doomsday Bell:''' 30 points, Heralds only. Counts as an Instrument of Chaos and inflicts a -1 Ld penalty as long as the bearer is on the field. Combine with Slaanesh psychic powers for best results. *'''Death's Head of Duke Olaks:''' 15 points, Heralds only. S1 AP4 with Large Blast, Assault 1, Poison (2+), and One Use Only. Basically a blight grenade on steroids.
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