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=====Ordo Malleus===== *'''[[Heresy|Daemonblade]]''': While using a daemon weapon is almost always a bad idea if you aren't with Chaos (especially because it's S User and AP-), it gives you two randomly selected powers from the following list (roll two 2d6, if you get the same result twice it lets you choose which buffs you want). It can be funny if you get the right rolls, and since 7 is statistically likely, it's alright versus Daemons, I guess... Or you could take a Hellrifle. OR, for shits and giggles and some pretty good asskicking, dual wield daemonblades ([[Troll|There's nothing in the codex that says you can't]]) and get FOUR epic powers. [[Just as Planned|Imagine going up against 3 S6 AP2 attacks from a FNP Eternal Warrior inquisitor that can instant death in a duel]]...or 6 poisoned attacks with furious charge and rage and the inquisitor gains another wound each time he kills something. Now you get to tell people to remove their models on melee combat. HAHAHAHAHA!... Unfortunately, depending on how you interpret it, the two Daemonblades might be two seperate weapons, so you couldn't use both profiles at the same time. Then again, you could get FNP, EW, FC, Rage, or Force anyways. **Edit: Codex: Imperial Agents clarifies which effects apply to the Inquisitor and which to the weapon itself. If you want to wield two and hope for the best, go for it! **2-3: S increases to User+3. **4: Gain +3 attacks. **5: Gain AP2. **6: Gain +1W each time an unsaved wound with the Daemonblade is inflicted up to a maximum of 10 wounds. **7: Always wound Daemons on a 2+, and forces them to reroll successful invulnerable saves. **8: Gain Furious Charge and Rage. **9: Gain Feel No Pain and Eternal Warrior. **10: Gain Poison (2+). **11+: Gain Force and generate a bonus Warp Charge each turn. *'''Power Fist:''' Interestingly, the Ordo Xenos Inquisitor cannot take it. It's S6 AP2 so a step up but drops you to I1. You'd have to be crazy to give one to your Malleus Inquisitor, though; the Nemesis Daemon Hammer is the same price and is superior in every way. *'''Nemesis Daemon Hammer''': Standard thunder hammer with Force plus forcing Daemons/Psykers wounded by this to test Ld or get insta-killed. Malleus terminators get this by default.
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