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Warhammer 40,000/7th Edition Tactics/Officio Assassinorum
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==Come the Apocalypse== Entertainingly, there is actually no loss in using Come the Apocalypse allies rather than desperate allies, as due to the wording of the infiltrate rule, you cannot deploy within either 12" or 18" of enemy models while infiltrating (which you should be doing most of the time), and all allies other than battle brothers count as enemy models. So, lots of the time, a 12" deployment gap is present anyway *'''Chaos Daemons:''' *'''Chaos Space Marines:''' [[Meme|'''''Traitor!''''']] Like their loyalist brothers, the Chaos Space Marines already have a lot of the things that Assassins already offer. The main reasons why you should take one is that they can increase your range, provide a distraction, and assassinating annoying characters. Vindicares provide more anti-armor alongside Obliterators and Havocs, Callidus can be sneaky-sneaky, Eversors alongside Berzerkers and Heldrakes are goddamn terrifying, and the Culexus can assist the [[Khorne|Blood God]] in fucking over psykers. If your running a Tzeench list or have a Sorceror/psychic Daemon Prince, avoid the Culexus like Nurgle's Rot. "But what if-?" Shut the hell up. Don't do it. *'''Khorne Daemonkin:''' *'''Necrons:''' Dust off that old [[Pariah]] model and run it as a Culexus Assassin. *'''Orks:''' [[Celestial Lions|Ork Sniperz?]] Vindicares are easily your best option, providing range and anti-armor that Orks desperately lack. They can pop Land Raiders and assassinate strategic characters. Callidus can provide tactical benefits as well as distracting the enemy for long enough until your Boyz reach their gunline. The Eversor may be a bit redundant but they can soften up elite units for your Warboss to clean up. Culexus can be great to nullify bullshit maledictions on your Boyz and keep psykers off your back. *'''Tyranids:''' Assassins are meh alongside the bugs. [[LIIVI|Ole' LIIVI]] here can reach past your Zoanthropes and Termagaunts and take out vehicles, while the Callidus can cripple an opponent's first Reserve and cause havoc. Compared to Genestealers and Hormagaunts, Eversors are a waste of points. Shy away from the Culexus considering that a lot of your units are psykers (Zoanthropes, Broodlords, etc). Though if you really wanna risk that and One Eye Open, the Culexus combined with Shadow in the Warp will drive any psychic army fucking bonkers. [[Category:Warhammer 40000 Tactics(7E)]] {{Warhammer_40k_Tactics}}
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