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=====Librarius===== AKA we jacked a bunch of powers from the Eldar and Grey Knights. Enjoy creating cheap as fuck death stars. Primaris '''The Emperor's Wrath''' - WC1 18" S5 AP3 Assault 1 Blast Witchfire. #'''Veil of Time''' - WC2. The Psyker and his entire unit re-roll all failed saving throws. This power, right here, supersedes Invisibility as the cheesiest power in the game, and with good reason. This will all but ensure that your deathstar takes no damage as it plows into the enemy forces' tight sphincter. Heck, bare-bones Terminators with only a 5++ will scare the shit out of enemies like they did pre-5th edition. The real cheese? Given how many options the Space Marines have for Battle Brothers that can be affected by Psychic powers, this is more versatile than Eldar Fortune, even if it lacks AW (and you have a power for that below ala Psychic Fortress anyway). #'''Fury of the Ancients''' - WC1. A 20" S6 AP4 beam with Pinning. #'''Psychic Fortress''' - WC1. Blessing that gives the Psyker Fearless and Adamantium Will, as well as a 12" bubble of 4++ against Witchfire Powers only. It's pretty damn good. #'''Might of Heroes''' - WC1. Gives +2 Strength, Toughness, Initiative, and Attacks. It essentially wraps up both Iron Arm and Warp Speed into 1 nice Warp Charge 1 package. #'''Psychic Scourge''' - WC1 Malediction, must target an enemy Psyker within 24". Roll 2D6+(Mastery Level) against enemy psyker 1D6+Mastery level. On a draw or better, enemy lose 1W (no save), if you beat his roll by 3+, he loses a random power. If you lose, no effect. Sort of rubbish, casting against enemy psykers is a gamble in itself. #'''Null Zone''' - WC2 Malediction, 24" range. Targets an enemy unit, drops its invulnerable save by ''2'' (to a minimum of 6+). This thing is essentially [[Grey Knights|Banishment]], but it's much more versatile. This is what you use to counter fucks with Storm Shields, Smash Fucker's 2++ bullshit, Riptide's Shield Generator buff, Malefic Cursed Earth, and Grimoire bullshit.
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