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===Shield of Baal: Leviathan=== Remember back at the pre-7E rumors that there was gonna be a Blood Angels campaign starter set? Well, there's a few things a bit right about it. See, there is an incoming campaign bookset like how [[The End Times]] works, and it's focusing on the [[Blood Angels]] and their defense of a sector near their homeworld of Baal from Hive Fleet Leviathan. It also brings in Cities of Death and Death From the Skies for 7E. ====Hive Fleet Detachment==== Oooooh boy, is GeeDubs desperate to make up for the dicking of 6E. See, this detachment starts off with a mandatory HQ and three Troops. And then it keeps getting bigger. You now have 3 HQ, 9 Troops (meaning FOUR FUCKING TERVIGONS AND 240 GAUNTS if you want to keep with that and not use the fun new Mucolids,) and the standard 3 Elites, 3 HS, and 3 FA slots. That is going to be a fucking lot of gaunts. Even better, you not only have the mandatory Warlord re-roll, but you can also re-roll Instinctive Behavior. FUCK YES. Alas, this detachment does not have Objective Secured Troops. That would be too amazing. Note: this detachment is ideal for Flying Circus lists with 3 Flyrants, Mucolid Spore Pods as troops, and Crones, but remember, if your opponent breaks your arms for playing it, he will be acquitted. ====Warlord Traits==== #'''Cunning Warlord''': Infiltrate. A pretty decent way to get you a little less distance to march forward if you're running anything out of a Tyrannocyte (read: Flyrants and Walkrants with Guard). #'''Innate Understanding''': Warlord and his group get Preferred Enemy. Obviously, this can give you a really big boost with a Prime with his horde of Gaunts or a Swarmy with his Guards. It might almost make up for the shit BS! #'''Evolving Strategy''': +1 to Reserves. Kinda helpful, but if you're hoping to stall a little bit with that Trygon's arrival, you might run into a wall as he suddenly makes it in. #'''Mind Eater''': Same as the main 'dex -- 2VP for each IC killed in a challenge. Not really much better here. #'''Digestive Denial''': Same as the main 'dex -- A piece of non-purchased terrain in the enemy DZ gets -1 cover. Still pretty trash. #'''Adaptive Biology''': Same as the main 'dex -- If the Warlord loses a Wound, they gain 5+ FNP during their next movement phase. If they last there, that is.
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