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Warhammer 40,000/8th Edition Tactics/Chaos Knights
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===Infernal Household Exclusive=== *'''Bind the Souls of the Defeated (2 CP):''' Use during the fight phase. select one Infernal Household model. Whenever that model destroys an enemy model, roll a d6. on a 4+, the Chaos Knight regains 1 wound. A maximum of 6 can be regained this way. *'''Pact with the Dark Gods (3 CP):''' Use this when an Infernal Household model is destroyed but does not explode. Roll a d6 at the end of the phase. On a 4+, the model returns to life with d3 wounds. Place it as close as possible to its previous position, but more than 1" away from Can't be used to bring the same model back a second time. **Because the model returns at the end of the phase, it can't be targeted a second time by whatever killed it. **Don't forget you must return outside of 1". This means you will need to declare a charge if you want to pile back in, which may be risky if you only have 1 wound left. **Obviously, you will get more mileage by using this on a Tyrant than a War Dog. *'''Daemonic Ammunition (1 CP):''' Use before the battle begins. All Chaos Knights one Infernal Household Detachment have their Heavy Stubbers upgraded to Strength 5. *'''Diabolic Rift (2 CP): ''' Use during your opponents Psychic Phase. If a psyker attempts to manifest a power within 12" of ANY Chaos Knight, they will peril on any result of double (as for recent FAQ). **This Stratagem right here completely hoses psychic heavy armies. Thousand Sons, Grey Knights, Craftworlds, and Tyranids players will hate you. **Be careful as some armies have some sort of protection against perils, like craftworld's Farseers who can ignore mortal wounds from perils on a roll of a 2+ or Magnus the Red for example. Plus 12" isn't that much... Thousand Sons in particular laugh at the range of this. Take an Infernal Enrapturess and the Daemonic Possession Stratagem if you really want to punish psykers (or use a combination for best effect). *'''{{W40Kkeyword|House Khomentis}} - Encircling Hounds (1 CP)''': Deep strike a unit of War Dogs during your deployment 6" within a battlefield edge and at least 9" away from enemy models. *'''{{W40Kkeyword|House Vextrix}} - Interception Array (2 CP)''': At the start of your shooting phase, choose one of your Knight's. That Knight now ignores all hit roll and ballistic skill modifiers for the rest of the phase.
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