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===Faith and Fury=== The following Warlord Traits are unlocked by using a 1 CP stratagem to upgrade a character to a Master/Chief variant of the base model, found in the Faith and Fury supplement. Since only three of these characters are actual HQs, they can be good candidates to use '''Hero of the Chapter''' on. That means these traits can cost 2CP; better bring a Battalion. ====HQs==== '''Master of Sanctity''' *'''Bellowing Firebrand:''' +3" to Spiritual Leader and Litanies. **Helps with positioning. Can be combined with a fellow aura HQ with the Vox Espiritum for two 9" auras. *'''Wise Orator:''' Re-roll failed Litanies rolls. ''What'd be the point of having multiple litanies if you couldn't rely on them, huh?'' '''Master of the Forge''' *'''Master of the Machine:''' When resolving an attack made by a friendly {{W40Kkeyword|<Chapter> VEHICLE}} model within 6″, add one to the hit roll. **<u><b>Aura of Safe Plasma</b></u> for vehicles, and great utility for vehicles that ''need'' to move, such as dreads. *'''Warden of the Ancients:''' +1S and +1A to friendly {{W40Kkeyword|<Chapter> Dreadnought}} models within 6″ of this warlord. **Contemptors and Redemptors become able to wound T8 on a 2+, and are the fastest Dreads. They decay, but that's what the Techmarine is for. What would you do otherwise, dread drop pod? Storm raven? ''Techmarine Biker?'' Yeah right. '''Chief Librarian''' *'''High Scholar of the Librarius:''' This warlord can know psychic powers from any discipline they have access to, rather than only one. Allows for interesting combos of psychic powers you wouldn't normally be able to use. *'''Psychic Mastery:''' This warlord gains +1 on their first psychic test of a phase. Useful to increase the chances of double Smite if the Chief Librarian casts for second. ====Elites==== '''Chief Apothecary''' *'''Father of the Future:''' 6+++ FnP to {{W40kKeyword|<chapter> Infantry}} and {{W40Kkeyword|<chapter> Biker}}s. 5++ for the Iron Hands. ''Best on Primaris who can survive 2D a third of the time, by passing the FnP on either of their 2W''. Even better on Centurions and their beefy 4W apiece. *'''Selfless Healer:''' The Chief Apothecary can use his ability twice, and the unit that he targets may be the beneficiary of his work twice. He may do this even if he failed his roll the first time and is recovering the geneseed. ''Twice the healing, twice the value''. '''Chapter Ancient''' *'''Singular Presence:''' Friendly {{W40kKeyword|<CHAPTER> INFANTRY}}, {{W40kKeyword|<CHAPTER> BIKER}}, and {{W40kKeyword|<CHAPTER> DREADNOUGHT}} units within 3″ can perform a Heroic Intervention as though they were {{W40kKeyword|character}}s. *'''Steadfast Example:''' Friendly {{W40kKeyword|<CHAPTER> INFANTRY}} units within 3″ have the Defenders of Humanity rule, and count as two models if they already have it. '''Company Champion: Chapter Champion''' *'''Martial Exemplar:''' Friendly {{W40kKeyword|<CHAPTER>}} units within 6″ of this warlord can re-roll charges. **Suppose you can get {{W40kKeyword|Black Templar}}'s re-rollable charges without giving up your chapter tactic. Can be very powerful, even if the footslogging Champion needs a Drop Pod to get where you need him to. **Take this on a White scars champion on bike (Legends) or in a transport and there won't be an opponant who has a better charge phase than you. *'''Master Duelist:''' When resolving an attack with a melee weapon by a model against this warlord, on a modified hit roll of 1, roll 1d6 and on a 4+ that model’s unit suffers 1 mortal wound after that unit has finished fighting.
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